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This game is beautifully crafted with a blend of story and atmosphere, along with wonderful music and an interesting concept. Good work, this will keep me entertained for a while.
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I'm surprised nobody has mentioned that a good portion of this game requires random jumping around in a black area trying to find a platform or passage out of the room. Maybe it's just my screen (it's on maximum brightness), but I couldn't see anything in the whole "secret basement", aside from a few points of light, a glint from the character's eye and some kind of pulsing organ in one room. Same thing throughout the "silver chute" area. I had no idea there was a "boat" until I read it in the comments below. Makes me wonder what else I missed.
Aside from that, I liked the art style and atmosphere. Not a bad little diversion for a Sunday afternoon.
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So, I agree that from a philosophical point of view, this game might be interesting. It doesn't need flashy graphics - in fact, the abstractness fits. However, the controls are touchy, the story flow is flimsy and most of the "puzzles" are guesswork.
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Touching game, liked a lot the concept and storyline, no matter the commands, almost not noticed i was playing, is almost a story that passes in front of me
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Damn I can't believe this was four years ago!! I remember playing this like if it was yesterday... very beautiful game
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Agree with those saying that arrows and mouse was a bad choice. It's annoying to be playing and have to switch over. It really doesn't need the mouse.
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I dunno. I love the artwork and the concept. I do not like the gameplay however. It does not strike me so much as a puzzle game, feels like it should of been a different type of game. Maybe a game where you build your house and have a garden and such, maybe like Harvest moon type of game.
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a beautiful game that unfortunately got some really retarded puzzles towards the end... it was furstrating to a point that i had to look at a walkthrough just for that "hidden buttons" sequence in the end where you can´t see shit. This scene was unfortunately just very poorly designed to be honest and left a really bitter impression just in the end.
3/5
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Requiring the use of arrow keys AND the mouse is a bad design choice. Most people use the same hand for both, and switching between them is annoying. Better to use WASD if you also need the mouse (or at least make it an option)
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Boring, nonsensical, and pointless. Sometimes I ran around a room over and over until something happened. I couldn't even tell what I did different to progress the story. I just round random running and jumping worked... that does not make a good game, sorry.
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Yeah what the hell was that?? I enter and exit the screen for the third time and suddenly theres a big ol' hole in the ground! I didnt trigger anything, why the hell did it work this time?
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the games pretty fun til you get into the hole next to the piano... Now im just running around aimlessly hoping more ground disappears or something.. Some kinda hint would be nice, unless of course Im just not noticing it.. But ive hit every edge of the screen and jumped on everything im not sure what else to do at this point..
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Completed the game but didn't get the badge. When I try to beat it again I can't use the hook to pop Fatty and clear up the pipe, so I can't continue.