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this game sucks, its physics dont even make sense and when you connect a point to the ground it doesnt even hold its stupid
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For the really long straight bridges just build a long line of triangles pointing either upwards or downward depending on where the supports are and then connect the tips. After that reinforce where it breaks and you bridge should hold
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This needs more explanation than just "triangles work best". My triangles seem useless; what do I need to change about them??
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Only reason why I dont like bridge games is because all of the joints seem to be loose, its nearly impossible, even in FREE mode with infinite everything I STILL cant beat it.
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This game is very good but like Shockka said, invisible points in the air? That's really messed up. More than my face's face. =P
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Although some major bugs need fixed, this game has a pretty good concept, the physics, though a little strange in places, is a little iffy, if this is your first bridge builder then I commend ye.
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This is a good game (barely). The UI (user interface) is okay, but could be improved (scrolling controls, auto next-level), the physics is okay for wood (haven't tried metal), the detail is okay (the occupants have the right sprite, but there are random midair "snap points"). If you fix that list of things then this could be a good game. Oh, and just because U feel so proud of it, I beat the game :) (first bridgebuilder I ever beat)
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The interface really needs to be improved. PLEASE give me a proper delete mode. Just now, I clicked in slightly the wrong place trying to delete and it made me a new little girder. And then I clicked to try to delete that and I got another one. After a knot of five tiny girders, I now can't delete any of them so I'm just going to have to scratch the whole bridge and start again. And why is it so difficult to go to the next level? OK, I passed the test. Now what? Er, back to the editor. Then back to the menu. Then remember which level I just completed. Then select the next one. Why can't that be automatic?
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horrible game.... i support the damn bridge as much as possible and when i start it... all the little pieces i used to support the bridge... just falls off....
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Steel beams should be longer than wood beams.
Maybe a mouse deletion option, as it is too easy to make little parts accidentally.
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sheep to sheep: he is it just me or is there no bridge?
other sheep: Just ignore it and jump *jumps to death
first sheep: ah what the hell *jumps to his death*
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lol my whole bridge fell down and i thought there was a big gap in the middle so they wont survive but the supports held it up and they walked under screen lol
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Bad game... No delete-option for short pieces--> impossible to delete them. No undo last option, 1 mistake and you can start over... Quite a fail.
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@TASIP, totally agree, most bridge collapses are caused by the bridge itself not being able to support it's own weight. If you were to compare the actual weight of a bride to the things on it you would be surprised at the ratios.
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@pokemonman44 you NOOB dont you know metal is so heavy so dont complain even its heavily supported by metal,because it will get too heavy for the bridge to support itself
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nice game, just ask, so don't get me wrong - what PLUS your game give compared with pontifex? I mean, why copy an idea, if you just make the exactly same without any evolution / neew idea implemention? As a programmer, I understand, it's a good exercise, a good time-pass... but as a player, we just get a Pontifex-clone, and as an unoriginal clone, it's 1/5 for me. Sry.
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Bridges should be able have a slope or arc, not just a straight line.
You cant make a bridge and have suspension points in midair.
Cost shouldnt be based per bar, but rather how much of it you use.
And, What are ROBOTS doing on a FARM!?