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Nice concept, but way too easy. At no moment I had to think about my path or the order of my actions before diving in. So work some more on the level design, and you'll end up with something great :)
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I'll just stand here doing absolutely nothing in this deathtrap of a colony. Oh look, it's a green blob, it's so cu-*OMNOMNOM*.
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This NEEDS a map pack. I agree with one of the top comments that says that the game is too easy. It was lots of fun playing this, but I think it could be better if it had either more and harder levels, or a player-made levels.
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For those who say that the people should be able to see a green blob, they can. If your friend had something seriously wrong with their face, would you mention it?
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Men! Let's make pipes leading to the next level of the facilities that we cannot use! It will take months to do such a thing, so be ready! then, I want you to stand in remote corners and do nothing! -boss? Shouldnt we be figthing the enemie? - I SAID MAKE A PIPE A DO NOTHING!!!!
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Suggestions: guards are placed more strategically and in places that don't relate to their use, different color overlords and multiple doors in-level, jetpack grunts actually flying when you try to grab them for control, and some pedestrians that could see you and cause the guards to come your direction. make some better obstacles that require more than pushing/jumping and implement a more serious storyline. This game has huge potential and i personally would not reccomend a leveling system, but perhaps the enemies get stronger/better as you progress through the game or you could take control of a scientist and perform some form of action that would cause the enemy units to upgrade in-level. waiting for the sequel and appreciated the open ending.
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Why are you just standing there? I'm a living green blob, aren't you going to freak? At least blink! Why are you ignoring me? T.T
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i like how the spikes on the ground aren't just spikes, they had to make them electrified to be sure that little green blobs will die if they fall into them
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It's interesting in the first few levels, but I personally thing (this is my opinion) that the environments should change a bit more, to make it more exciting.
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We have a virus running around that's killing everyone!
Don't get the biohazard suits, just leave drones and smashers and crates lying around to try and stop it!
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really good game 4/5 i expect that the humans would atleast run away when they see the green blob, or do something lol, it is kinda funny to have people staring at one place without doing nothing, even if they see a green jumping blob :)
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I loved every second of this game.
A little easy but everything doesnt have to be hard all the time. A 4/5 becomes a 5/5 due to the serious amount of awesomeness in the music. Good job!
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Cute, but needs puzzles - maybe with the change that infested people won't die, if you leave them. So you can jump back into them later, together with puzzles that have to be solved by using persons several times.
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I like the game! I know some feel it's too easy, but I really enjoy just testing out the concept, rather than spending ages trying to solve tricky levels.
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Maybe the war over materials would be resolved if the enemy faction decided to stop using them to build deathtraps?
Then again, workers would be easy to keep in line...
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Press left (while you are controlling someone) ... hold the button down.... press and hold right while holding left... and voala... your person moon walks :)
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Very cute, but needs more depth. It would be cool if, say, different humans reacted in different ways. Also, X should be the infect/release key, and C should be shoot (for soldiers), but that's admittedly a minor point.
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Finished everything and even spared 1 Human life. Needs a bigger payoff in the end, though I like the set-up for a part 2.
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I thought the gameplay was fun, even if it wasn't very challenging. The controls were smooth and easy to use. Nice concept and a pretty good game!
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1) The look of the game was perfect in my opinion. Electro-spikes! 2) I'm really glad it wasn't some short 20lvl game. 40 was good but I was still left wanting more when it ended. 3) For the sequel, because Infestor wants to take over the world: have multiple 'chapters' each with 40 lvls and new types of humans for the new types of obstacles, you could even do a jungle chapter and infest monkeys (cause they're mammals, No Robots) and use them the swing on vines or something. 4) I really hope you make a sequel and hopefully I helped! Great Game!
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It was easy, yes. But it was also pretty awesome that I could just keep on playing instead of stopping and thinking. I felt like a badass playing this game.
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Wicked game design with alot more potential for puzzle solving. As it stands the simplicity is charming, but the levels are too linear and easy to get through with any sense of timing. I would love to see a Infestor 2 in the near future. I'd give a 5 with some challenging puzzles and a couple more colonist types to infect. 4/5 till further notice!