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Does it seem strange to anyone else that when the US military attacks the Greys they always build a barn on their advanced posts?
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I think towers should somehow prioritize killing the aliens with the cows. If there is a skill later in the game that allows that, then excuse me. But if not it needs something so where our towers kill the ones with the cows first.
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It definitely needed a deselect button. The hotkey wasn't that much of an issue. Also, you should make popups which showed the current effect of stack due to upgrade purchases made. IE: the upgrade that reduced price of turrrets; Since there was two i had purchased previously, the popup for the next upgrade that would reduce the price would say that the turrets were already at 30% off. Also, make a fast forward button. It isn't that hard, and for all of the impatient players out there, it would improve your game's score by alot. If you want this game to do really well, add an actual experience bar, and make the points count up to levels, not upgrades. This idea is coming from every RPG, but a good example you can lean on is the GemCraft Series. Improve the textures. Make the game have a slightly more polished feel. Make the gridding system alot more noticable and user-friendly- I could sometimes not tell where the map interacted with blocking elements such as trees, etc.
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@Jellinator: Yes, at least there are cattle ranchers in South Amererica who are slash and burning the rainforest for their animals.
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me_armor007 those the walker units have armor. They a certain number amount of all damage and you have to use upgraded turrets to hurt them. Weak ones will not scratch their armor.
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last 2 alien things in lvl 3 dont take any dammage from any tower at all fix it please i want a gold medal on all levels.
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A Solid TD Game. If you spend your research properly, it's possible to stay one step ahead of the cow-molesting aliens!! You gotta spend money to make money, folks.
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I've kinda researched everything and almost the whole game is cleared. =)
You should make use of the extra research points we get after researching all things. Would be nice if we get extra cash or bonus towers or something.
4.75/5 for the game. Keep up the good work! ;)
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Get the "advanced planning" research which makes your first tower level two, research the psi tower, now at the start of each map buy the psi tower and sell it, cheeky extra bit of cash...
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A mediocre tower defence game crippled by an unintuitive UI and no major gameplay innovations. It's not *bad* per se, just overwhelmingly average.
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Good game BUT the tower priority really sucks... I boought an EMP tower, and it is firing little aliens instead of firing the shielded ones...
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fun to do in lvl 9, send every wave and bomb them, add a plasma tower and keep bombing then till only the ufo's are left then use anti air to take them out
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Surely, this is America's military in action right here. Defending cows? That's just McDonalds who doesn't want to lose their main recourse!
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If someone already said this then my mistake, Your research is gliched... unless you wanted to make it very easy, If you play and complete the first level (being the easiset) you are given 150 Research. once you have finished researching replay level 1 and you are given 150 research. Im not saying this to cheat. just hope you can fix it, perhaps give less per level replayed.
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Robotic cows do nothing. I bought the upgrade, but still only have 10 cows in the shed, and every cow taken counts against me, so there's absolutely no change.
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right click deselect and a fast forward button, c'mon guys how many times does the community have to remind you about these things?
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I know you're trying to be new and different, but there's a reason why every other TD has their fliers run in predictable patterns even though they ignore normal pathing. It's really frustrating losing a cow or 2 on a level that you otherwise completely demolish because some of the UFOs randomly leave or enter from a funky direction and normal turrets don't seem to do anything to them.
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Click on turrets to upgrade/sell.
Click on turret in build area or press 0-9, – to select a turret to build.
Space to select an air strike.
Hold W while clicking to quick upgrade.
Hold R while clicking to replace.
Hold S while clicking to sell.
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You can farm 150 RP per level at level 1 in ten seconds. Just place 1 shockwave and make a rounding maze. This can take out all the waves simultaneously.