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Too bad that your shooting line is so small. I upgraded my front lasers hoping to cover the screen in dakka, but it only made my kill zone slightly thicker.
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I'd go so far as to say this game would be easy, if the defensive pulse worked every time you clicked the button. As it is, the 50/50 chance of being able to use one's fully charged ability does make things more difficult, but not in a good way.
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The delay to move even with max upgrades to speed is horrendous. It maxes this game more difficult than it should be. That aside, this game is a dull repeat, though not as bad as it could be.
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Well, I click on the level from the upgrade/level select menu and am unable to progress. I clicked on Player 1 > Mouse controls have also tried Player 1 > Keyboard and Player 2.
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anybody else imagine they're the green lantern and hit the level 10 boss and wonder what you could've said about batmans momma?
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So freaking done with this...am I the only one that feels fully upgraded speed should mean the ship keeps up with the mouse?
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Is it my imagination or does it get laggier when there are more flying bullets on screen? The mouse moves don't seem to be noticed by the game so much when it gets busy?
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Nice little game, especially the amount of upgrades. The gigantic hitbox of your ship needs some getting used to, tho.
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Great game but the hard badge is bugging for some reason. I have completed every stage inc bonus level for several times and my best so far is still 6.
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So... is it a bug that you can't use your shield when you're moving, or is that actually how it's supposed to be? Because that's a pretty terrible game mechanic if it is. Decent game overall though.
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Not good at dodging? Not a problem! Slowly grind your way to an anticlimax by upgrading your uninspired weapons and stacking the regeneration needed to survive. Pixelvader is a bullet hell shooter with a huge hitbox and undodgeable bullet patterns than can only be escaped using a scarce and unresponsive panic ability. Brilliant! 2/5.