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it sucks monkeydick! worst game in history of tower defence games. REALLY needs to be able to be able to upgrade towers, also needs to be a cancel button after u click a tower.
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fix the problem of giving bunnies a "super boost" towards their goal by attacking them and then it ges a 5/5.right now 4/5
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good game but needs alot to be 5 star
speed up,sell,move,upgrade,more deadly weapons ,a real easy level not that easy
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oh the irony of the ending, the smileys only are happy(smiling) when killing bunnies but in the end all of the bunnies are dead, so they cant kill any or be happy. ='(
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to make this an awsome game it needs a theme for towers, look at a sucsessful game like bloons tower defence for example.
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I have to say, that was probably the most tightly balanced tower defense game I've seen in a long time. First time through, buying weapons opportunistically instead of strategically, I won with 5% health.
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Much too easy. Played on hard the first time through and made it to wave 20 with 80% health. Needs steeper difficulty curve for hard difficulty and upgrades/unlimited turrets. Capping the turrets is just annoying, either let us upgrade them or let us build more.
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I agree with SandwichKed on pretty much everything. I like the idea, an upgradeless defense game is appealing to those who are burnt out on the genre, there's not a ton of variety in the enemies but that can frequently be overlooked, very intuitive gameplay...
On the bad side, we have no ability to move towers once placed, no ability to cancel placing a tower once it's selected from the store (!), and a very short game length. The game itself would get a 3/5 from me (2/5 if you were a more experienced developer), with the +1 mute-before-starting bonus you get 4, but the game doesn't really warrant that in my eyes. Not trying to be super harsh with you, it's a great proof-of-concept like Sandwich said, but it fails to deliver on some points. With a little bit more tweaking you could easily have a 5/5 game though, so keep it up!
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haven't even played the game yet and you're at 4/5 for having a 'start muted' button. Gameplay will determine whether that's down to a 3 or up to a 5
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purple bunny what would you say about a bunny that could fly. it also has a ton of health. oh ya it can make itself invinsible for a few seconds!!!! well kind sir i would say you are a terrible person and i have an even more terrible life...
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Very cute, and the bouncing is even cuter. Still, this is about the level of a good proof-of-concept demo, and is very, very thin. More types of bunnies, more levels, and above all more depth in the defense strategy is needed. It's nice to see a game without upgrades for a change, however with no selling, no moving, strongly restricted placement boxes, and especially the aggressive price increases, there really aren't meaningful *strategic* choices to be made. One could argue that most tower defense games reduce to puzzle games, but this one does so within the first five minutes of play.
Scoring this as a concept/programming demo I'd give it a 5, but in terms of real content delivered it's in the 3 range. Still, I'd love to see a follow-on with much, much more content.
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needs a speed button, move sell and upgrade for turrets, missions (like a champain map or somthing), bosses, skill tree, acivements, more bunny "speices", more turrets and a monthy phyton reference :D
good game though 5/5