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This game gets worse the more I play it. If it weren't for the BotD, I'd have stopped ages ago. Most of my grievances are common (and are the top comments), so I won't repeat them.
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This could really use hotkeys for the abilities. The mouse is kept so busy collecting money that there really isn't any time to go click on an icon. This is especially true of the bombs, and they're made almost useless by this. Also, an upgrade to make the money easier to pickup would be nice.
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As well as an upgradable money magnet, this game really needs shortcut keys for things like bombs, speed, health, extra penguin, etc. 4/5
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Pretty early on this becomes dot collection: the game. Moving around the mouse to collect money becomes the main interaction of them game. Most of the time I don't even notice the turtles or the penguins. Just collecting overwhelms most of the game.
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A few concerns:
Why do the eggs fade?
Why can turtles shoot through obstacles? Are they only there to demonstrate the penguin's bad pathing?
Why aren't the 'powers' attached to hotkeys? IT makes me decide between putting all of my effort into tediously collecting fading eggs or giving my penguins a chance to win.
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Interesting concept completely ruined by the bad pathing. here's a hint: https://en.wikipedia.org/wiki/A*_search_algorithm
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a tip for farming a lot of money: level 30 is the level where you can get the most amount of money, don't have your penguins to leveled up or they will kill the turtles to fast, my tip is to have 5 zombie penguins without using abilities. This way i got 15-17k every round. Good luck!
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Cool game,but it needs radius magnet upgrade so we can pick the coins from long distance.It needs brain upgrade and hotkeys too.
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Since the penguins are kinda dumb and can't walk around the walls, maybe make it so the bombs can blow up obstacles as well.
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you know what would be great? the ability to prioritize what penguin goes after what sort of enemy turtle... like for instance number 1 goes after the invisible turtles, number 2 goes after the machine gunners, but if there are none they just go after whatever...would make it a lot easier, and i hate the fact my penguin runs into a wall for half of his health because the turtle on the other side hardly moves, can they have a LITTLE bit of an ai besides attack everything, oh and how do you calculate evasion? how often do they miss? what's the percentage, because i remember on level 2 at one point they missed almost every time. lol. otherwise pretty great game, it's originality gives it the 4/5
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2/5. I wish I could give more, but it still lacks too much to say it's a finished and polished game. First off - penguin AI. Everyone mentioned it. Second: Terrible collecting mechanics. I mean, for starters it's OK, but later on you SHOULD be able to upgrade the collect radius/speed. And third - hotkeys for the "abilities" (speed, extra penguin, etc) such as 1, 2, 3, 4 would be very welcome.
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To make game godly add:
bestiary - tells what kind of turtles there are
Loot system - power up that gets more money amount or range of pull
Penguin prioritizing - tells the penguins which kind to attack
Dominance - dominant penguin attacks more and uses more energy while non dominant attacks less but uses less health. (this is not important)
Health - instead of missing the penguins shoul lower the health of the turtles. And the beaks should have a 'damage' section or 'power'
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Just a tip: the extra penguin upgrade for the armored penguin set for in example is 1500. The real parts is 150, 750, 1000, 250, and 400. That's 2550 all together. Wow. 1050 can be saved!
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yeah and what about the "special attacks" at the bottom left be accessible with keyboard? like 1, 2, 3, 4 or something like that.
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fun game disappointed with the last level was easier then some of the previous ones. Id of loved to see like a big fat boss that every time he was killed hed shrink and multiply and it would keep going till they were tiny or something like that
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I'd like to see some hotkeys (along with an upgradable magnet) because it hardly seems fair that I have to give up a chance to collect money to click and activate the powerups I bought
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Pathing on the pengiuns needs to be improved. They are constantly getting stuck running into objects. Also a better "coin magnet" for the eggs. Right now it is annoying to have to get the cursor directly on them to pick them up, and the disappear too quickly.
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Also, hotkeys for the ability bar. Where the Speed Boost and other abilities are. So each box is assigned a number from the keyboard. So pressing the key connected to that ability activates the ability
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In an otherwise great game, penguins walking into walls when there are enemies RIGHT NEXT TO THEM and DYING because they are too stupid to do anything else is just too annoying. Then money disappearing because you have to move the mouse exactly over-top of the eggs just adds to the frustration. These seem more arbitrary than mechanical because there is NO WAY around them other than bombing the turtles on the other side of the wall - meaning you miss out on collecting more money because you have to spend time clicking the bomb.
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If you buy upgrades press back and refresh the page you keep the upgrades and get your money back so you don't have to keep grinding the same level over and over
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For the people saying they didn't get the last badge, make sure you sit through the credits. I got mine when they ended!
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The end needs more of a money ramp up! The last 9 levels i got pretty much the same amount of money for victory. Also, on the money topic, a boost for first time beating a level would be nice, certainly cause less desire to just farm lvl 31 for cash. Also, you count days but when you win nothing pops up to tell you what your day count is.
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I don't get why everybody is so positive about this game? It's one big grind. There is no skill needed, and no form of strategy. Just grind levels for money and upgrade. Could be more variated or interactive to make it better.
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If Penguins can get stuck on walls it's really crap and unfair that Turtles can shoot through walls. Fix the broken penguin AI or make Turtles unable to shoot through walls.