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I loved this game. Really challenging and addictive. The reactor's bar filling up ad the need to deliver the reactive bars towards it gave the game a steady sense of accomplishment, and the frantic wait for a gun when you lost one is just amazing. (Woah, frantic wait, never thought I'd see bot words in the same sentence.) 5/5, and I wish I could give more.
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Yeah.. I'm not sure how but actually the mines seem to be the best weapon for general clearing. True, it's not helpful for the guy in front of you but spaced out and in key spots the mines pretty much keep everything at a minimum while quickly building up your energy for emergencies. Plus they kill everything in one hit and anybody nearby!
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Im going to rate it 1/5 until it give credits to Super Crate Box. No ofense, but this dont even have diferents weapons.
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Meh. Did not really enjoy this game. The "fun" difficulty is okay but pointless, the "challenging" difficulty is too challenging: if it takes me more than two attempts to beat the very first level, you need an easier level before that one. But I can see how others would enjoy this, even though I didn't, so 3/5.
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Hey, game developers! The reason that land mines work in Super Crate Box is because you always have the option to make a blind run to the next crate to pick up a better weapon. In this game, drawing the mines can be a death sentence, since you'll always have to wait at least eight seconds for the dispenser to reload. Consider giving the player an option to dump the currently-held weapon in favor of the initial pistol; the random weapon selection is too punishing right now. Otherwise, this is a great new spin on SCB!
I appreciate the feedback, but I have to wonder if you are using the mines correctly if you prefer the pistol to them. Mines should be spaced out so they don't explode each other. Also, there are 2 unique ways to get achievements, and therefore pulse blast energy, from mines. 1) Lay more then 5 of them. 2) My favorite, drop one on the head of a flying enemy for the "Ninja mine layer" achievement.
Again, I appreciate the feedback and will take it on board, but I think with a bit more experience you will find the mines to be a very powerful weapon. Much preferable to the pistol. Plus part of the challenge and fun of this game is making the most of what weapons you are dealt, even the less desirable ones.
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This is one of the most interesting games out in a while. The graphics are appropreate, the game play is addicting, the level has enough random elements to have good repay value. Overall a solid 5/5.
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Awesome game, 5/5 as is. But now I want more modes, more weapons, aliens mutating more than once, more aliens, more maps, list of possible achievements, and more achievements. I am willing to wait for a sequel for all of that.
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This game is cool. The Spaceships names make this game just awesome. Still I would be cool if the Arcadia was in there too.