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Nice game. But still there are several bugs in it: 1)Sometimes a black rect appeares in the upper right corner after clicking the background. 2) You can not attack a neighboring cloud with a very big could because the circle around it overlays the enemies' cloud
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Very disappointed. Was hoping the new version would be better and yet somehow it was worse. Still a great game but it could have been so much better.
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As per Dev request, game completed on hard mode... not quite challenging but really fun and enjoyable. I love the clouds little faces and the controls are superb. Cheers~
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if some player say that even the hard mode is not challenging enough ( genius or someone like that) what you will do?
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you may have worked on it, but the improvements are neglectable and you're offering nothing new (other then the sun power up)... kinda disappointed after playing the original so many times
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k beat it on hard, now what? The only level I found hard was level 5 had to keep doing it until I got a lucky star spawn and made the corner cloud sunny too.
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Seriously, nanowar-like game makers, you need to stop with that "blind mode" junk. Not being able to see the numbers of the armies does not make the game harder, it just makes it dumber and luck-based. It's like playing chess with a fricking stone for every chess piece, it's simply retarded. If you want to create a hard mode, make a better AI. If you can't make a better AI, give the opponent more troops. But seriously, a game where you don't have all the information is not a strategy game. Don't take me wrong, I really enjoyed the game, but I just hate that particular feature that has 'lazy game developper' written all over it.
The game actually has pretty complex AI.
Each color cloud has a different strategy, and strategies are different among difficulties.
However, the amount of actions the AI can perform is very limited (send clouds, upgrade), so the AI looks simple at first glance.
If you prefer, I can leave out the "no numbers visible" next time. That's even more lazy.
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Level 5: I have a 10-cloud, AI sends two 5-clouds at me with double speed. Only way I can win is if the AI intentionally does something foolish.
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> new version, with upgrade menu on mouseover.
Now the upgrade menu it gets in the way when selecting clouds.
Nice game but a bit too short.
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Yea, like the other guys said, this was way too easy. The AI doesnt take advantage of you like other cell games will.
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I'm gonna have to agree with most of the reviews I see here-- I don't think a whole lot of thought was put into level design-- it's all fairly easy and straightforward. It's nice to see people still make this type of game (cell warfare type) but I wanted to see something new aside from the standard "speed, capacity, regen" upgrades.
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This game is buggy, and the levels are bad.
If you use space-click to select all clouds and attack, most of the time the clouds will deselect, not attack. Furthermore in most cell games, you can click a cell, then drag your cursor over another cell you own, and it'll use those cells to attack too. Not permitting this means if you want to attack with two cells it requires many additional clicks and this really interferes with the flow of an action game.
Level 5 is poorly designed. If you move first, the AI will counter anything you do. If you decide not to move first, the AI will just outproduce you. The best way to beat this level is to restart until you get lucky enough to get a star nearby.
I beat level 5 without getting a star nearby. It was because once the AI decided to attack the neutral clouds, not me, softening them up for me. This strategy was based on luck. Making any level dependent so highly on luck is not ideal.
Your computer sounds buggy, not the game. Space-click does not deselect everything, only on your computer.
In this game you CAN drag from one cloud to another.
The AI is not programmed to "counter" any moves. It does respond to "abandoned" clouds at higher difficulties.