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a little short, should have some kind of buyable upgrades with left over stars, mulitplayer would be cool too. solid game, very addictive.
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the AI just isn't good enough. With good AI a lot of changes would be necessary as currently the free stars and/or stupid AI make for very easy levels but the game would be much better.
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"Everyone who thinks this game is not challenging enough: please complete the game in Hard mode, and then we’ll talk again!"
On hard it's still easy.. Very easy even. No challenge, restarted a couple of times because things didn't go the way I wanted, but never because I was losing. In fact, Hard is less fun due to a gameplay element being removed, which for me resulted in Space, Ctrl, Aim spam most the missions, leaving little strategic value.
Still, solid 3/5 for amusing me for half an hour.
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Moderately amusing, but waaay too easy. Even on "hard". although to be fair, this genre can't really get much more difficult without resorting to some kind of trickery, so well done for keeping it pure.
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It seems like a bad remake of the first one - the new levels and the updated graphics were good, but the upgrading of clouds was better in the first
More levels, more clouds, special ability, better AI, better graphics, better soundtrack, better controls, more sound effects, better ending, voice acting.
What more do you want?
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for a second game in this series it doesn't seem like a lot of improvement. in fact the controls for it seem worse and more glitchy then before. i love these types of games but i do think you can do better.
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Completed game on hard mode. I only had to retry a few times... and I kinda suck at fast clicking games. I guess we need a "harder" level. Anyway, it was fun. I'd like to see more maps.
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Nice game. But still there are several bugs in it: 1)Sometimes a black rect appeares in the upper right corner after clicking the background. 2) You can not attack a neighboring cloud with a very big could because the circle around it overlays the enemies' cloud
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Very disappointed. Was hoping the new version would be better and yet somehow it was worse. Still a great game but it could have been so much better.
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As per Dev request, game completed on hard mode... not quite challenging but really fun and enjoyable. I love the clouds little faces and the controls are superb. Cheers~
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if some player say that even the hard mode is not challenging enough ( genius or someone like that) what you will do?
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you may have worked on it, but the improvements are neglectable and you're offering nothing new (other then the sun power up)... kinda disappointed after playing the original so many times
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k beat it on hard, now what? The only level I found hard was level 5 had to keep doing it until I got a lucky star spawn and made the corner cloud sunny too.
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Seriously, nanowar-like game makers, you need to stop with that "blind mode" junk. Not being able to see the numbers of the armies does not make the game harder, it just makes it dumber and luck-based. It's like playing chess with a fricking stone for every chess piece, it's simply retarded. If you want to create a hard mode, make a better AI. If you can't make a better AI, give the opponent more troops. But seriously, a game where you don't have all the information is not a strategy game. Don't take me wrong, I really enjoyed the game, but I just hate that particular feature that has 'lazy game developper' written all over it.
The game actually has pretty complex AI.
Each color cloud has a different strategy, and strategies are different among difficulties.
However, the amount of actions the AI can perform is very limited (send clouds, upgrade), so the AI looks simple at first glance.
If you prefer, I can leave out the "no numbers visible" next time. That's even more lazy.