Under rating threshold (hideshow)
though the game idea is not new, the keyboard shortcut and the upgrade system keep the game alive
it is funny to do everything to kill enemies' little cloud with star
i rated 4 stars coz the game is a little bit too short
Under rating threshold (hideshow)
k beat it on hard, now what? The only level I found hard was level 5 had to keep doing it until I got a lucky star spawn and made the corner cloud sunny too.
Under rating threshold (hideshow)
Completed game on hard mode. I only had to retry a few times... and I kinda suck at fast clicking games. I guess we need a "harder" level. Anyway, it was fun. I'd like to see more maps.
Under rating threshold (hideshow)
Completed it in hard mode. I think it's time we talk. Needs more levels and maybe more kinds of power-ups? I'm thinking weapons. You have sunny-day, have a de-buff called cloudy day which you can send with each army from the cloud that has it. It would halt production for the hit cloud.
Just a thought.
Under rating threshold (hideshow)
Decent enough game play. It's not quite long enough or challenging enough for a top game, but it's a nice short-term diversion.
Under rating threshold (hideshow)
Level 5 hard: start with 10 units. AI's first move: send 15 units to attack. I'm dead before I can complete my first move. Every time.
Under rating threshold (hideshow)
I'd wish for the following improvements: unselect - nothing worse than missing a star because of wrong cloud(s) selected; part select - sometimes I just want clouds on one side of the screen to attack; better selection of clouds hidden by bigger ones - really, I want to upgrade a cloud and can't because this big cloud is hiding it; Pause - sometimes I really have to get up in between fights;
Under rating threshold (hideshow)
Finished on hard mode. You said "Everyone who thinks this game is not challenging enough: please complete the game in Hard mode, and then we’ll talk again!"
So... Let's chat.
Under rating threshold (hideshow)
Seriously, nanowar-like game makers, you need to stop with that "blind mode" junk. Not being able to see the numbers of the armies does not make the game harder, it just makes it dumber and luck-based. It's like playing chess with a fricking stone for every chess piece, it's simply retarded. If you want to create a hard mode, make a better AI. If you can't make a better AI, give the opponent more troops. But seriously, a game where you don't have all the information is not a strategy game. Don't take me wrong, I really enjoyed the game, but I just hate that particular feature that has 'lazy game developper' written all over it.
The game actually has pretty complex AI.
Each color cloud has a different strategy, and strategies are different among difficulties.
However, the amount of actions the AI can perform is very limited (send clouds, upgrade), so the AI looks simple at first glance.
If you prefer, I can leave out the "no numbers visible" next time. That's even more lazy.
Under rating threshold (hideshow)
your other game is absolutely impossible sometimes, might want to add something to make sure the player gets a cloud before some huge 50000 cloud attacks him dont you?
Under rating threshold (hideshow)
This was an awesome game. The graphics are nice, I can get around the limit cap by moving water around between clouds (no more than 1000 water is displayed in a cloud) and the difficulty works out well.
If only the game were longer.
Under rating threshold (hideshow)
yup, hard mode isn't hard, just spam space/crtrl combo, pretty much an all or nothing type war, only a few cases when you might tactically choose between different targetss (mainly letting AI fight over the same target).
Still, 3/5 for now, 4/5 if more in depth with upgrades etc.
Under rating threshold (hideshow)
"Everyone who thinks this game is not challenging enough: please complete the game in Hard mode, and then we’ll talk again!"
On hard it's still easy.. Very easy even. No challenge, restarted a couple of times because things didn't go the way I wanted, but never because I was losing. In fact, Hard is less fun due to a gameplay element being removed, which for me resulted in Space, Ctrl, Aim spam most the missions, leaving little strategic value.
Still, solid 3/5 for amusing me for half an hour.
Under rating threshold (hideshow)
I'm gonna have to agree with most of the reviews I see here-- I don't think a whole lot of thought was put into level design-- it's all fairly easy and straightforward. It's nice to see people still make this type of game (cell warfare type) but I wanted to see something new aside from the standard "speed, capacity, regen" upgrades.