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Nice game. But still there are several bugs in it: 1)Sometimes a black rect appeares in the upper right corner after clicking the background. 2) You can not attack a neighboring cloud with a very big could because the circle around it overlays the enemies' cloud
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I loved the first game, even though I was dumb enough to not realise what the stars were for.. and I love this version too! Keep up the good work, definitely needs more levels.
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other than too short, it was a good game. Moe levels definately a requirement, though that is a fantastic request from your audience
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though the game idea is not new, the keyboard shortcut and the upgrade system keep the game alive
it is funny to do everything to kill enemies' little cloud with star
i rated 4 stars coz the game is a little bit too short
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k beat it on hard, now what? The only level I found hard was level 5 had to keep doing it until I got a lucky star spawn and made the corner cloud sunny too.
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Completed game on hard mode. I only had to retry a few times... and I kinda suck at fast clicking games. I guess we need a "harder" level. Anyway, it was fun. I'd like to see more maps.
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Completed it in hard mode. I think it's time we talk. Needs more levels and maybe more kinds of power-ups? I'm thinking weapons. You have sunny-day, have a de-buff called cloudy day which you can send with each army from the cloud that has it. It would halt production for the hit cloud.
Just a thought.
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Decent enough game play. It's not quite long enough or challenging enough for a top game, but it's a nice short-term diversion.
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Level 5 hard: start with 10 units. AI's first move: send 15 units to attack. I'm dead before I can complete my first move. Every time.
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I'd wish for the following improvements: unselect - nothing worse than missing a star because of wrong cloud(s) selected; part select - sometimes I just want clouds on one side of the screen to attack; better selection of clouds hidden by bigger ones - really, I want to upgrade a cloud and can't because this big cloud is hiding it; Pause - sometimes I really have to get up in between fights;
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Finished on hard mode. You said "Everyone who thinks this game is not challenging enough: please complete the game in Hard mode, and then we’ll talk again!"
So... Let's chat.
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Seriously, nanowar-like game makers, you need to stop with that "blind mode" junk. Not being able to see the numbers of the armies does not make the game harder, it just makes it dumber and luck-based. It's like playing chess with a fricking stone for every chess piece, it's simply retarded. If you want to create a hard mode, make a better AI. If you can't make a better AI, give the opponent more troops. But seriously, a game where you don't have all the information is not a strategy game. Don't take me wrong, I really enjoyed the game, but I just hate that particular feature that has 'lazy game developper' written all over it.
The game actually has pretty complex AI.
Each color cloud has a different strategy, and strategies are different among difficulties.
However, the amount of actions the AI can perform is very limited (send clouds, upgrade), so the AI looks simple at first glance.
If you prefer, I can leave out the "no numbers visible" next time. That's even more lazy.
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your other game is absolutely impossible sometimes, might want to add something to make sure the player gets a cloud before some huge 50000 cloud attacks him dont you?
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This was an awesome game. The graphics are nice, I can get around the limit cap by moving water around between clouds (no more than 1000 water is displayed in a cloud) and the difficulty works out well.
If only the game were longer.