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needs more screen to see enemies, at higher levels you just keep running into enemies because you dont know where are them (with speed fully upgraded is even worst). 4/5
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Good start on a potentially more interesting game. I'd really love to see more development, better controls and a more clearly defined point to the game than just collect all the badges.
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1. Add upgrades for follower health. 2. If you exit the round, you should keep the money you've earned. 3. In keyboard mode, spacebar causes an airstrike but it still says mouse click in game. 4. Add powerups such as a shield. 5. Add 1 or 2 more squad distance upgrades, it's not quite close enough. 6. Female gunners would be nice too.
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Really good game, a couple of upgrades that could be added in (most of which are already mentioned). My main one would be a decrease on soldier spawn time. This would increase survivability, since they are your only source of healing and main source of attack. Maybe one second per rank.
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Great game, as suggested before by other people, it would be great if we could buy another or upgrade the commander's gun OR add some power-ups in the battefield like Metal Slug or something like that
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decent little game... but i bought the minigunner upgrade... only got 1 in an hour of play after that, maybe you should look into that
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sniper is an very useful solider because he can kill enemy outside the screen. DON'T UPGRADE FLAME THROWER because it's useless. when your troops is bigger. the best strategy is LESS MOVE. if there are three or more tank, use the bomb. press '+' if you feel useful
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Awesome game! Some people might not like the mouse-only controls, but I feel they work great.
Only got one big complaint: The game quickly becomes repetitive. Really, there isn't a sense of progress. You just play the same level over and over with a few more blue guys running around. I think there are some easy ways to fix this. First off, BOSSES and MINI-BOSSES. Seriously. Every third wave or so there needs to be a special challenge. Just think about it! Big enemy general with a horde of soldiers around him? Fun! Giant tank a la Metal Slug? Hell yeah. Also, some new level backgrounds are desperately needed.
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I understand that the goal was probably to avoid putting the focus on the commander's firepower vs. the squad's, but at the same time it would still be awfully nice (and imo much more fun) for your commander to be able to actually hold his own a little and contribute more firepower. Just allow him to bring a certain weapon into battle; you'd have to buy it separately, and you'd have to choose which one to give him, but it still wouldn't be that big a deal. He's only one guy.
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It won't let me start. I'm not sure if it's a bug, or if I'm just an idiot. I don't see any start button, and I've pushed a of the buttons on my keyboard. ._.
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The idea for mouse controls is not bad, problem is that the character has a limited amount of paths he can use. Instead of following the mouse, it's tied to the movement of a line, which makes the controls work almost as an 8 direction pad, causing it to be very restricted in complicated situations.
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An upgrade should be a mini-map so you can see all the enemies and unattached allies allowing you to maximize your combo. Also enemies shouldn't be to go off the side the screen. I had a tank on the ropes and it kept disappearing. A more logical reason for enemies and allies appearing would improve it a lot such as rabbit holes or bases (you can't stay your ally's ones or the enemies will shoot the base otherwise they ignore them and the enemy's ones are well defended).
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Great game. Needs a pause key, and the ability to remove or sell back upgrades. Flamethrower unit is more annoying than useful.
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Like it alot, needs some tweaking though, many has already said it; more upgrades, and the mouse-steering is a bit off, it tends move diagonal instead straight, but that is perhaps because the line of direction is from the middle or feet of the character and you tend to look at its head when steering, there for the character doesn't seem to move the way you intended.
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It's a good game, but that it. 4/5. ( More upgrade, being able to change commander weapon, more ennemy type, and maybe a boss every 5 waves? Maybe. But for now, only 4/5 )
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There's a problem here: once you get to level 5, 6 and you die, you have to cavewalk through the first levels again, and there's absolutely no challenge in it for about 3, 4 minutes until you reach higher levels again. Good artwork, good gameplay, good idea. Congrats.
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weapons are really strong as it is .. no need for upgrades on those < .. i mean i survived several waves without even moving because my 2 snipers picked everything from the edges of the map.