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@discostupid: If poison wasn't cumulative, then it would be worthless. It is just another form of damage, just like creatures. Not to mention it is super easy to out rush or stall through usually.
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Vragas, we do listen to others ideas, the thing is that we have dealed with them so many times we just dont' care as much as we used to. ANother reason is that you haven't played for long and even so you come with critics about the game and most of it is uncorekt. Mpots made a test to see how logn time ti takes to reach 500score starting from scratch, took 7 games, 7, so just ask and we will help you.
So conclusion is don't come with critics about game before you know it.
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Um, choose which two elements? You can put whatever cards you want in your deck... there's no strange element limitation or anything like that.
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@Vragas: Everyone jumped on blackwolf because he clearly didn't know the game well at all. The game is pretty well balanced actually. It has a few cards that stick out, yes, but every game does. Bazaar does update, but slowly, when new cards are actually added. Rares don't make decks that much better at all. And I don't care to respond to the rest of the wall of text.
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Well, should I even teach him how to fix it too? You want suggestions? Put more cards in the bazar, since my enemies have weapons of 7 damage while I hit them with a dagger of 2 damage; make it easier to change your deck's strategy, because 10 coins per victory isn't enough to build a decent deck (I took a HUGE time trying to win the level 0 using a water deck because I got no creatures for 8 rounds); if we are going to start a deck with 2 different elements, let us choose which 2 elements we want (since some of them are just poor against many others, even at lvl 1).
Happy now? :)
Btw, why is everyone's butthurting just because I said it isn't great? Check other card games... Seriously, do it. Even Duel of Champions.
IXBlackWolfXI pointed some problems and kind of suggestions, and you all attacked him. Can't you guys accept an opinion different than yours?
The game isn't well balanced and it's a FACT! Since the start.
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@Vragas: Except you really aren't pointing anything out. All you really said was that not being able to block was bad, when it really isn't. As for your score, just as for help in chat. Honestly, with a little help, it doesn't take more then an hour to get to 500, much less 150.
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No I think you ask for reviews pointing out weaknesses and shortcomings. Your review is bad and poor as it doesn't even take the time to explore the game fully or appreciate its strengths in the least. As a dev I would just go 'haters gonna hate' since you don't offer suggestions of actions any developers can take to improve the game. Just a poorly done review, if you can even really call it that.
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@omegareaper7: That's the point! At first I didn't understand how some stuff was working (like poison). When I realized how it worked and how to build the deck, I got -55 score and 0 gold. How am I supposed to reach 150 for the badge this way? Can you understand what I am saying? I'm not trying to be a hater or whatever, but there are lots of games with some "mechanical" problems, I'm just pointing them so someone can see this and take a look...
(trust me, the thing I do the most is asking for bad reviews of the games I create)
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@VRagas: Its a card game for god sake! Of course its going to take luck! No more so then most other card games. If you build your deck right, you minimize luck, this also applies to other card games. And of course there is a limited amount of cards, the game is young with a single developer. But I digress, it is very possible to win games without any control whatsoever.
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@omegareaper7: What I'm trying to say with the "i'm not able to def myself" is that I need to rely on luck to win if I don't get any creature or spells to destroy. Btw, very limited amount of cards...
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When I see Forest Spirit and the like appear on the enemy's field, that song by Marley comes to mind: "kill it before it grows". But in this case it's true!
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@VRagas: If you want to be able to defend yourself, play a different game. You don't need to defend yourself at all in this, not even to have a stall based deck.
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@happyhippoh: Pharaohs are okay, but they really aren't a great card. And antlion really isn't THAT bad, just horribly overshadowed by a lot of cards.
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I salute you! (mostly because my grandfather was a soldier and mostly cause i love this) This is the best game ive played in a month and though im sorry to say so this is better than half the multiplayer games on the whole kong which is about 32000
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Blackwolf you clearly don't know much abotu this game so please stop syaign it's unbalanced before you know what you are talkign about. And I could easily make 20 different decks that easily beats pharaoa.
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Hey did anyone read IXBlackWolfXI previous comment and the one he recently posted and got a good laugh from it? I did. :)
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And I have a new card to add to my list of extremely overpowered cards: pharaoh. Its a rare, so you cant aquire it unless you get lucky on the spinner, and if your opponent has several of them, there's no point in even playing. They're far too big to kill, and they can easily summon a huge swarm of scarabs that you also can't kill, and they'll just devour anything you try to play. Only thing I can imagine that would counter them is pandemonium, and honestly even that probably wouldnt work since at best it'll only deal 3 damage to everything, or turn them into a mutant.
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@bryton: Finish all quests and you'll see :>
@lahadareina: If you completely lose connection to the server, the game can't resume your match and so you instantly lose. The game is set up a certain way to prevent a majority of exploiting in PvP. Besides, you couldn't win if you lose connection to begin with.
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I lost a PVP match because of my "server connection", but it wasn't even my turn. I lost a bunch of money and everything. How does that work?
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at first I thought "wow, everything is op, and im not making enough money to buy stuff!" then I realized I wasn't completeing the quests, and that I had way too many pillars in my deck.... its REALLY fun now, 5/5, looking forward to making my deck super awesome
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@IXBlackWolfXI: Slower decks with big creatures rarely die as quickly as you think. Most unupped decks use dragons, they win just fine. Please, actually look at more decks before saying things like that. Ghostmare also has expensive creatures, and guess what? It wins fine against a lot of decks!
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and besides, 'big' creatures aren't anymore durable than cheap ones. a rage potion can easily kill most dragons, and even a fireball can easily kill one when you have just 10 quanta. the only creatures in the game with any resemblence of durability are 'immortal' creatures and things with 20+ hp (and even those aren't anymore than a nuisance at best)
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qazzaq123, if you use big creatures, your opponent will defeat you before you can even get anything in play. using anything that costs more than 3 is completely unviable. and besides, there is no creature that can survive a pandemonium, even immortal and burrowed creatures are affected.
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Game has WAY too many balance issues. If you run pandemonium in your deck, there is no way you can lose, all you have to do is cast it ONCE and your opponent's army is either completely dead or close to it, and you have likely have copies of some of his creatures. And of course there's also rage potion, crusader, steal, deflagration, dimension shield, earthquake, and many more. The developers clearly don't ever bother to playtest their own game. There is absolutely no resemblance of balance in this game.
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fansox I*m not angry on you but on the ststem. That has been suggested at least 10 times before and the answer is as always, there aren't enough space in the game to do such a thing. Thats why they made this http://elementscommunity.org/tools/mydecks/
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That's really original an idea, jooe! But I think that, if it was ever said, then the answer was -probably- that our current server can't handle it. This comment is not sarcastic in the slightest!
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At this point i think they should just get rid of PvP 1 and then add a new PvP which is 2 players vs 2 players. Just to change it up a bit.
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Coulda been 4 stars, but too many losses in pvp for connection losses...also could use an improvement to the saved deck interface. would be nice to save several in game decks withot storing them externally