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ManuelDevil

Mar. 29, 2016

Under rating threshold (show) to anyone still interested in playing this game: http://elementscommunity.org/forum/index.php this is the official forum, with tournaments and an active community

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(13)

edcedcedc

Mar. 29, 2016

Under rating threshold (show) Nah don't judge the whole community for what 3 people said in chat. Most people are still cool !

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(12)

osnapitsTia

Mar. 28, 2016

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BlueBolter

Mar. 28, 2016

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TheArrogantOne

Mar. 27, 2016

Under rating threshold (show) Pointless comments are pointless.

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(13)

chevyfixer

Mar. 26, 2016

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(-21)

chevyfixer

Mar. 26, 2016

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chevyfixer

Mar. 26, 2016

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PrebenB1

Mar. 26, 2016

Under rating threshold (show) I hope so this gam comes on Appstore soon, want it on Ipad

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qazzaq123

Mar. 25, 2016

Under rating threshold (show) @Aquaflamma, It has 55 average online players on game chat and out of that number a good few active on chat, How about you stop being so anti social and you will get pvp duels if asked. :3

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(7)

omegareaper7

Mar. 24, 2016

Under rating threshold (show) @aquaflamma: You can ask for a game of pvp in the chat box, or even the official chat, and almost always get a game.

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(8)

Aquaflamma

Mar. 24, 2016

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DragonCrusader

Mar. 23, 2016

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Aquaflamma

Mar. 22, 2016

Under rating threshold (show) Real-time PvP is high risk, but also HIGH reward. Got 100 score and 150 electrum from a single win. Not bad.

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(4)

AndyD71

Mar. 21, 2016

Under rating threshold (show) This is my favorite game on Kongregate! It's fun, creative, and I play this game almost every day for hours on end. I'm not entirely sure that's a good thing or not but nevertheless this game is fantastic!

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(6)

DragonCrusader

Mar. 21, 2016

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H20_NIGHTWOLF

Mar. 21, 2016

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edcedcedc

Mar. 19, 2016

Under rating threshold (show) Soonmoro check this out http://www.kongregate.com/forums/22-elements/topics/427000-eds-quick-tutorial-for-beginners?page=1#posts-8368807

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(7)

omegareaper7

Mar. 18, 2016

Under rating threshold (show) @soonmoro: It starts out a little slow. But you can make a decent deck from playing ai3, and be able to make a cheaper deck within an hour. Gods ramp it up more to the point where you can get a fully upped deck in a couple days worth of playing for only a few hours.

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Soonmoro

Mar. 18, 2016

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chilio

Mar. 18, 2016

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omegareaper7

Mar. 17, 2016

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ZoroarkZlade

Mar. 17, 2016

Under rating threshold (show) @abcd2734 Actually, that means this game is extremely balanced. No matter what your deck is, there's a counter to it. That makes this game balanced, and lets you either choose something to destroy a certain kind of deck, or craft something that's good at nothing in particular but isn't bad at anything either

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sortelver

Mar. 17, 2016

Under rating threshold (show) Arrange PVP in the chat

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(5)

Jakex322

Mar. 17, 2016

Under rating threshold (show) i've been trying PVP for a week...still didnt find anyone -.-

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(3)

DragonCrusader

Mar. 17, 2016

Under rating threshold (show) @Everyone defending the Dime Shield. Yes, the dime shield does have counters. But when MULTIPLE whole genres of otherwise viable decks like shrieker rushes, mono time e.t.c. become suddenly useless because of ONE card it really isn't a positive addition to the game, as it reduces variety. Thing is, it's only really obnoxious and abusive when you chain them right after another, so (imo) the fix to them should be simply not being able to play them while you already have an active shield out: This way, there will be a 1-turn gap in any shield chains which makes them significantly less of an abuse case and maybe it will make people consider using the card in another way than chaining six of them back to back for 18 turns of immunity.

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(6)

abcd2734

Mar. 16, 2016

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omegareaper7

Mar. 16, 2016

Under rating threshold (show) @abcd2734: There are other cards that counter shields then just the 5 pc cards. There are spells, poison, momentum, out right denial as well. Dime shield massively limits what people can make though. Mono life becomes bad because it can't do anything about it, mono time and light as well have little to no chance. Mono entropy has almost non, unless it is built to destroy it, mono fire still has less favor in the match up, even with deflags and fire bolts. Its a card that simply restricts deck building a lot because if you don't account for it at all, you lose to it every time. But if you do account for it, you make your deck worse against everything else that you don't need pc or the other counters for(except poison, universal damage and all).

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(5)

abcd2734

Mar. 16, 2016

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omegareaper7

Mar. 16, 2016

Under rating threshold (show) @zman14888: Just because it can be countered doesn't mean its not overpowered. Yes, people should adapt to it since it is unlikely to be nerfed any time soon(sadly), I will agree with that. However, it would also be nice to have more then 10 or 15 decks be viable just because dime shield stopped 90 others. Most rushes can't hope to win against it, deflag and steal also are far from win cons against it, though they do help. Bringing counters doesn't mean you win.

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(6)

Zman14888

Mar. 16, 2016

Under rating threshold (show) To those complaining that dime shield needs a nerf. It can be countered. If you cannot counter it, build a better deck that can. If you don't want to, continue to lose. Adapt or die. Welcome to the real world people.

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(2)

edcedcedc

Mar. 16, 2016

Under rating threshold (show) To add on to what Omega says. Dim shield is op even though it can be countered. Dim shield is one of the cards which affects the meta the most and forces people to bring counters against that particular cards that they wouldn't have played with otherwise. So yes Dim shield needs a nerf.

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(1)

EMKILY

Mar. 15, 2016

Under rating threshold (show) how do I stop having the message that say the servers reached max connections try again. I have been having it for the last few weeks and really want to play

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(3)

omegareaper7

Mar. 15, 2016

Under rating threshold (show) @grolox: If you carry none of the above, you can easily wait 18 turns, not so much 9. And without major stall power, which mostly only stall decks have, you aren't surviving 18 turns against them. And no, you won't be able to rush them well, most rushes aren't killing in 3 turns unupped, which is as long as it might take to get the quanta, 2 upped.

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Grolox

Mar. 15, 2016

Under rating threshold (show) @abcd: Counter dim shield the same way you counter most other shields. Use momentum, steal, deflag, SoF, or spell damage. If none of these are viable for your deck, wait out the 3 turns. This can be quite annoying as Aether decks do tend to run many dim shields, which can spiral into 9 turns were you do no damage. But if you're playing a deck that is unable to use any of previously named strats, rush a kill before the shields become a problem, or wait out the shields and win when they're gone, then that means dim shield heavy decks are simply a counter to you. Every deck has some counters, so if this is the case you could either switch your deck up, or simply accept that when you see your opponent is running lots of dim shields you're going to lose. And there's nothing wrong with that, as there isn't a deck you can make that has literally 0 counters.

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(4)

abcd2734

Mar. 15, 2016

Under rating threshold (show) how do you counter dimensional shield when someone can run multiple of them

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Grolox

Mar. 14, 2016

Under rating threshold (show) Counter immortal creatures with shields. All shield effects still hit them, so pretty much every element has an option.

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awesomesause175

Mar. 14, 2016

Under rating threshold (show) how do you counter immortal creatures, other than just deal more damage

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(1)

omegareaper7

Mar. 14, 2016

Under rating threshold (show) @abcd2734: Every game ever has match ups, that doesn't make something unbalanced. Most decks are closer to 50/50 depending on draws, aside from like 5 or 6 deck types, which aren't even super common for the most part, and are beaten by like 5 or 6 other ones anyways. Again, everything has match ups, that isn't unique to this.

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(4)

DragonCrusader

Mar. 14, 2016

Under rating threshold (show) @abcd the way balance in this game works is its like a rock, paper scissors thing, with winrates. Suppose Rock beats scissors 100% of the time, Scissors Beats paper 80% of the time and Paper only beats Rock 60% of the time. It would still be balanced since you would just use paper less often, but it would still have that niche use if your opponent is using rock every single time.

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abcd2734

Mar. 14, 2016

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awesomesause175

Mar. 14, 2016

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awesomesause175

Mar. 14, 2016

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awesomesause175

Mar. 14, 2016

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DragonCrusader

Mar. 14, 2016

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lxlxShadowlxl

Mar. 13, 2016

Under rating threshold (show) Great game

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(4)

Araaon

Mar. 13, 2016

Under rating threshold (show) I have collected 468 cards! I sometimes imagine if I had them in real-life. I've played a lot of magic the gathering when I was smaller as well, so there's that.

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(2)

DragonCrusader

Mar. 13, 2016

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dragtom

Mar. 13, 2016

Under rating threshold (show) dragoncrusader, if your deck reaches top 10, it generates way more electrum (it gives you more electrum if it wins, and generates more electrum for the opponent if it loses) this is further enhanced when it reaches rank 3, 2, and 1. Also, you might've forgotten to click 'Cash the electrum!' last time.

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(1)

DragonCrusader

Mar. 12, 2016

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(-4)

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