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Chees, what? latest update was good ( 1,32) it balanced the shards and we got new cards etc etc. If any patch was bad it should be patch 1,31 but still if you didn't like it don't use shards no big deal.
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I e-mailed the developer about the servers a few days ago. He tends to reply fairly quickly to my e-mails, especially when it concerns performance issues. Fairly quickly for him is still not very fast, so apologies for that, but the issue will be fixed.
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losing connection with the server should not result in losing coins in player vs. player mode. it's not my fault the server somehow lost connection.
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I NEVER get the one card I want from normal or special spins, and yet I give it 5/5, favorite, and still plays it. Because it's awesome.
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@bloonpopper87: If it takes you forever to rack up 30-50, then you really need help. that shouldn't take even ten minutes.
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DAMMIT! IT'S NOT FAIR TO HAVE PLAYERS LOSE IF THEIR CONNECTION GETS WEIRD! IT TAKES ME FOREVER TO RACK UP ENOUGH FOR PVP AND THEN I GET MY ELECTRUM CHEATED!
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@ryanawe123: What about it is so overpowered? As a buff, blessing and chaos power are even if not superior. Or is it the immortal aspect? It gives use to otherwise halfway useless creatures that wouldn't see any real use outside of mono aether.
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I love knowing my deck never reaches a peak maximum power (that I know of yet, I'm new, so..). It's such a rad game. Thanks for whoever made it and for the person who got me so addicted to it!
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@vedran000 That means you are not connected to the server and the game has not been able to save your progress to the server. If you don't close the game and later connect to the server, you can still save the progress.
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Yeah, but that wasn't intended to be a "for winning" point, it was supposed to be a "my deck isn't optimized for even the purpose it hit" point, so to speak.
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@typodestroyer9001: There are lots of decks that can easily beat dive and PU. Normal rushes would out rush it more often then not.
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Well, I mean, dive-and-parallel-universe, etc. decks get higher damage, but for a relatively early & unoptimized deck 28 per turn will tend to take down a foe fairly quickly. (I prefer optimizing my play style, which doesn't go "super" since it doesn't match any of the "super" decks, rather than optimizing my deck to the point where I always win, but aren't using the strategies I'd like to use.)
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Mutations are so awesome. 14/6 bone dragon with 1-death-cost dive (and death is my secondary). 28 damage per round, booyah.