Under rating threshold (hideshow)
nice concept, just too easy, can't wait version 2, nice work ZigZaGame, some building and units kinda useless, need to balance it a little bit. Samurai is too cheap, Sniper don't even have a chance vs Samurai, but have same price.
Under rating threshold (hideshow)
I also noticed the Green Giants would sometimes barely move in combat ...not sure if that was by design or a bug. Great game all around.
Under rating threshold (hideshow)
really like the idea of this game.. even the balance seems to be ok. where I see some improvement would be more needed is stability (it crashed for me two times under 10 minutes) and ui handling.
Under rating threshold (hideshow)
good points...but if you consider getting conquered by the enemy....limiting labs does not work out too well....and if we allow prefecture upgrade changes....the game might become too easy....still good points and i will consider it..thanks
Under rating threshold (hideshow)
Awesome game! Only thing I'd change besides a bit of balancing issues is the way you can place soldier and strategy labs even when your fully upgraded. Maybe the ability to remove/change prefecture upgrades would be a good idea.
Under rating threshold (hideshow)
during combat, click on the hold icon...it will change to will.....and you should be able to attack the middle enemy......i can not believe someone has actually played the japanese version! thanks! where is this tutorial? I want to take a look at it too!
Under rating threshold (hideshow)
Combat is odd... Why can I not attack one little dude in the middle row... had like 7 more troops than them and just lost because I couldn't attack one single defender.
Under rating threshold (hideshow)
The objective is to invade all enemy prefectures....also.....after you invade all prefectures....new enemy might come attack you......
Under rating threshold (hideshow)
Good points. While we like how the difficulty changes depending on which prefecture you start with, I can see how the AI needs some tweaking. Thanks for your constructive feedback. We will definitely work on the AI.
Under rating threshold (hideshow)
The idea is just brilliant. However, the realisation is plagued by some severe problems:
a) balance doesnt live there. Like, some units are ultimate (like knight), some are surprisingly useless (ninja). Upgrading units still rock, but upgrading magic (errmmm TACTICS) - sucks bigtime, even when the game suggests the one is balanced with the other.
2) the map needs more work. Like ,the Hokkaido province is too easy, and some ( in the mid of a map) are plain impossible because even if you win one way, there are 3 more ways with full armies to pwn your ass.
3) AI is a catastrophe. Sometimes he just siths there doign nothign when there's a land ready for taking right near him. Sometimes he goes on suicides for no apparent reasons. Plain awful.
I still love the idea, with proper amount of diligence it could be a great game.