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The tiling is the death of this game. I don't knowwhere my portals will land exactly because the tiles are segmented, If I aim for a square in the middle of the floor, the portal will appear slightly left of that.
Additionally the portal shot, which is a pixel, really isn't clear to see while looking around.
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Yeah, everything I didn't like about portal, in compact form. Sorry. It's nice to see something that's not an idle game, but this one's not for me.
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adaptable controls needed for this to be playable for me and others with different key configurations. adding the arrow keys as move options would help a lot also
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lol thanks to glitches i left the pigs every time, i never had to use the pigs, this game would have taken way longer if i had to
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Good concept, but just way too much jank. I got frustrated not because I couldn't find the solution, but because there was so much janky controls involved.
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Here is the trick to momentum loops and beating level 5. It took me a bit to figure out. You have to build up momentum by repeatedly jumping off a high platform, portaling through the low point, and making a portal behind you to go through so that you end up coming out of the high platform again. Then you portal through the low point again and repeat the cycle until you have enough momentum that you can get over the obstacle. You lose momentum whenever you go through a portal.
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The automatic movement in air was so noticeable that it threw me off entirely with the first jump, at first and I was more concerned with it than the game itself and playing. As one always does, whenever something is wrong/annoying I figured it out before going forward. Some quick testing showed that the game tries to align you with the square pattern of the gameworld. Now I hate it! Interferes with chaining jumps as the game moves you off-kilter with what you were aiming for, causing a wobble when you try to compensate. Handholding that fails at it is even worse than handholding. What if i want to stand beside a portal on a one square width area?! Removing control from the player is a big fat NO. Player control is the most important part of a platformer. Introducing involuntary air movement mechanics is a shitty thing to do and not explain why. Overall good ideas brought down by partially shit controls.
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I must be missing something simple - how do you get the pig to jump with you to areas beyond, so you can have him stand on the button? I create a portal and he goes through with no bounce. I can't do the back and forth jump with the pig as he closes the portal and either I am stuck on on side (ending my loop) or I go through before him and he gets stuck. Any tricks as to what I am missing?
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Wait, you can't even use arrow keys? Just for right handed people then. Seriously, it's not that hard. They've got arrows on them! It's what they're for!
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I can't give a good rating to a game where the main difficulty comes from controls. It just is not fun to try the same thing over and over when you already know what you need to do, but controls just make it hard to execute.
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An important thing to know is that your character is drawn to the portal mid-air, so don't oversteer it. If you're stuck, just try to get as high as possible: the pig chamber can be done by just looping over everything (although I don't recommend it).
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Why does my character move wherever he wants mid air? The game idea isn't bad, but that trait alone makes it really upsetting
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Great game! Added some extra difficulty by using a mouse pad:) one thing to be improved though (in my opinion), make the controls changable. I pressed the Q key accidently halfway through a level and that's just sad:(
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Had to refresh the page at the tutorial right after acquiring the p.i.g. because it suddenly stopped doing anything. Hell of an oversight you're asking me to overlook.
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@greg this is quite hard for a medium badge, in my opinion. Why not make it hard instead. Like, I usually don't rage quit whenever I'm going for a medium badge.
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At the screen with lots of "thank you" I actually felt happy and teared up, ehh how soft can a man be... loved this game!
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@Eppie It's a puzzle game after all and you just don't seem to get it. I mean there's a hint in almost all stages, so just take a second and think before just doing random things and ragequit. In your case it's pretty simple. Go up on the highest block, make a portal through the ground floor, jump through it from up high and the speed let's you come out high enough on the other side to get over the bricks.
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This isn't a "puzzle" game so much as a "guess which pixel to click on" game. The first few screens with all the arrows were bad but not horrible. Now I'm stuck with the game asking if I want to get "high". The character can't jump high, so after spending probably half an hour trying to find invisible blocks in the air and portalling through every single available square on the screen looking for a "secret" passage, I give up. That, the lack of arrow controls, and other missing features make this a solid 1/5.
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Two things I want to add. Having Q next to the arrow keys is NOT cool. Second, due to the way some pointing devices work with Flash and Chrome clicking exactly as you want is sometimes very hard or even impossible. I am playing with the dongle from a Thinkpad and I always have to skip playing some games that need moving and clicking at the same time. The simple solution is to add a key for fire, like space or whatever. Thanks.
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I'm looking back at some older games for badges since it's been a bit slow lately, but next month (May) we'll see badges in all the top games from April. Credit to TurkeyPie for his dedicated lobbying for a badge in this game.
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literally cant complete the first stage because my a key is broken and you wont let me use arrow keys. (incase you're wondering how im typing a, its called copy paste)
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This game is a bit difficult for me because my laptop is stupid. I can't use the mouse pad and the letter keys at the same time. A solution to this would be to add in up/down/left/right controls and not be exclusively WADS. Please add arrow key controls to the game! 3/5 for now. I'd give it a higher rating for originality and intrigue and challenge, but I can't go farther than a certain stage because I would have to use WADS at the same time as the mouse pad, which I can't do on my laptop.