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i am really sick to death of games with "energy" systems that limit you to 20 minutes a day of play. i'm not even going to bother playing this game for JUST that reason-i'm just going to rate it 1/5 and find a game that does NOT deliberately drive players away!
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SURVIVOR: we can't give you money for this mission but we'll give you some of the stuff that you bring back. ME: then what exactly is stopping me from just taking the stuff I find and never seeing you again?
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Please reduce the attack risks, before they used to be realistic, now it's over 50% for a high risk area and above 25% for a low risk area, not so fun to explore anymore, :/
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"Had to run away from a squirrel because I couldn't hover my mouse over it :\. I feel pathetic..." That happened to me, the squirrel goes under your HUD, you just have to slowly move your mouse around, until you can click him.
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Zombies run amok everywhere and I still have the time to fashion a getaway vehicle? Awesome :O. Wait won't all the hammer banging to make those vehicle would get the attention of zombies?... eh whatever
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SP... I NEED MORE SP!!! Agility is speed and endurance is Stamina.... why cant we gain more MAX SP upgrading these stat??? Edurance is Stamina and SP= Stamina Points.... so can Endurance play a part of this game???
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i'm sorry but i think i'll stick with Dead Frontier :( this just isn't one of those types of games that should involve close combat like this. Doesn't work as appropriately for this style.
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ok, first the game is exactly what sort of thing I was looking for to a point. I love the concept. Second, Enthus...if I could get the game to stop crashing every time I come across a (un)dead body, either pc or npc, then I would happily res people.
Last and most important: Every time I encounter a dead pc or undead npc the game crashes my browser. This is just not working out as I am trying to relax. Will hopefully be able to play in the future.
Thank you for the amazing concept. Hopefully stability is addressed at some point.
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@ wildmagicdragon It's a glitch...they are "updating" the wki/forum i guess...no link will go thru....everything re-routes to Mutant Badlands
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It's nice to know you can increase your encumbrance by putting more points into strength, but sometimes you have to take a "dollars per pound" mentality when it comes to looting, especially when you're getting close to your encumbrance limit.
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Hey, I was just wondering... are you currently working on the player-turned-zom aspect of this game, or are you not doing that after all?
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Maybe my comment wont be the most popular here, but this is not really a game but rather a zombie themed memento for the php web games from the dawn of the internet with a little energy twist. Seeing that people is paying for this game just proves that nowadays you can sell anything with a Zombie on it.
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When moving around on the map can you make it possible to move with wasd? It's just awkward to switch between keyboard/mouse when fighting zombies to just mouse when moving around.
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oh well, i have nothing better to do. thanks anyways.
also, what happened to all the old lootable bodies, cars, piles of stuff, etc? hard to believe they decided to throw away all that code just for more realism...
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for those of you that are having a problem with the screen size just hit F 11... that will enable you to see the entire screen
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Too bad that it's folding. Despite it's flaws it had a very special atmosphere, coming mostly from decent to good writing, but also from the nice art.
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@Chosendagger I think what that means is that the default chance of getting spotted is 59%, your agility subtracted 38% and now your chance of getting is 21%. Forgive me if I am wrong.
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The SP system is horrible. It might not be so bad if EVERYthing didn't use SP. Moving to another room in the building? JFC, give us a break. The worst is when you have just enough SP to get to a safe spot and you get attacked right outside the safe spot. All you have to do is get through the god damn door and instead you collapse on the street. For zombie apocalypse survivors, our chars are pussies.