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Hey Devs Please make it so sp regeneration is increased perm ok everyone hates playing for 10 minutes at a time otherwise the the game is just another one of thos pay to play games
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there is an error when you zoom out on the map (zoom out 2x) it says midtown sights 2 times instead of downtown sights
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The dragging of the map is really frustrating, it never works properly and gets stuck at one spot. Should really fix this.
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I think there should be a cap set on the size of indoor swarms. Groups of roughly twenty or more tend to lead to a battle made made all the more difficult by graphics/targeting problems. Perhaps capping the indoor swarm size would help fix the bug?
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37,139 Elwood's Handguns: when you do this mission (and are buying the tools for the missions), he'll want the Power Drill, Nail Gun, a box of nails, and 2x4 lumber, so stock up rather than making repeated trips. Willamonto Mall (19,96) is the closest place that has everything he wants
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I was surprised to see that taking a bottle of water from the safe house is twice as taxing as opening the door and half as taxing as walking a block.
maybe I will have enough energy by tomorrow to read a book. That should give me about ten mins online in the safehouse.
great game.
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my comment is that the dev's need to still work on the combat system alot of people are having issues changing their weapons in combat. As for the game it has improved slightly in the few years its been around but also is lacking in so many area's of game content its not even funny.I highly suggest if you dev's want peeps to buy the game monthly start putting some serious effort into it.
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Great game except for SP. I had o spend about 20 minutes watching Pewdiepie videos before I could move without passing out.
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O.k., so I'm level 153, and rockin' an Intervention 50 cal sniper rifle; my stats are
Marksmanship: 184
Agility: 118
Close Combat: 125
Strength: 177
Constitution: 114
Smarts: 108
Technical: 121
and Armor is 52
How THE FU*K do low level zeds dodge my bullets 3-4 times in a row at optimum range?
And, when I toss a freakin' pipe bomb, the zed standing directly on top of it dodges,
while the 2-3 zeds around it are hit?
SERIOUSLY...
Oh, and about the zeds that now roam INSIDE fortified, manned and (formerly) safe places, like Autumn Leaves, that's a real bone-head idea. I was working at Autumn Leaves, makin' $50/hr, and came back the other morning to find my character under attack... whoever thought this crap up needs a smack.
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Man, once you hit the horizontal row of China Town, everything becomes super-ultra-difficult. I'm still carrying an army pistol and bow, and then suddenly all these buildings are housing level 132 groups of zombies. I spend less time searching the place and more time backing out going "Nope nope. Not a chance".
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pay pay pay pay pay. ffs how about i just freaking use the money i earn in game for things like it freaking should be
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If you have problems selling all items in shops (you get a blank page and items are not sold), forcing actualisation with control F5 seem to solve the problem (as well it solves bugs where loot is not appearing in your inventory after fights).
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This new change I thought was going to make this game more fun made it worse. The layout is very confusing for old players, the training menu doesn't pop up when it is finished, technical skill is needed to craft now, which I find disappointing, there is no loot button and we have to find what can be clicked on now, map doesn't show what percent of being attacked when moving, store menus are inconvenient, and prices have been altered crazily. The only thing they made easier is that it doesn't take SP to enter a building. I still prefer(a lot) the old layout.
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Considering that the game is shutting down and credit purchases are locked, how about making credits lootable from kills/searches? Same for Mutant Badlands.
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I have 200 marksmanship, M24 Rifle and missed an headshot 3 times in a row while having 95% hitchance. Broken game, lazy developers. Guess that's what you should expect in browsergames....
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I remember playing this a long time ago. It was good to play it again before they shut it down. :) Brings back a lot of good memories. You did well, devs. Take care of yourselves, and good luck in whatever you do from here!
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first off id like to say this game has tons off potential,I fully enjoy playing this game.But there are some downsides id like to note.
1.Everyone complaining about SP,Clans offer Living Quarters at max level if you log off using the Resting feature you get a 25% boost to Sp Regen.
2. Why is there no cap to Clan member limits,As a fellow Clan leader its almost impossible for me to recruit as everyone joins Deity which last i checked had almost 300 members.it gives other clans a very hard time recruiting not to mention someone sends a request to join, you then have to accept there request ,then it mails them and they have to accept again,i mean thats really unnecessary.
3.Safehouse rooms need to be accessible during construction period.
4. Skill points need to roll over into the next level when training them.
Like i said great game just needs some serious fine tuning.
Please vote up so the Developers can see this.
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It would be useful to have a "do nothing/stand still" button in combat. For now if i wish to stand and wait for zombies I have to use change weapon option, which gets boring :)
If there is no such option because it wouldn't spend SP, you could still put it there and make it spend SP (because the survivor is nervous and fidgety so it still tires him/her :) )
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DEVS MAKE THE FOLLOWING UPGRADES ASAP PLS:
1) A fullscreen button (fit to screen)
2) Bring back the loot menu icon (shows all lootables). You kept the icon on insides of buildings but omited from the street
3) Bring back the top survivor of all time chart! It's gone!
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some psycho shopkeeper atacks me with a rifle. After killing him "let's check the pockets.. hum... there.. 12 bucks for me" ,, to where the rifle gone?
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@vee_tec The shops in-game basically add a sense of community and support and show that "some survivors still care" rather than instill a sense of brutality everywhere. The actual 'Shop' made it so that players who aren't good enough to play the game can always resort to buying things with their own money and also helps to support the game itself. And to be frank, ammo and food isn't that hard to find and cash in an actual apocalypse; like all other situations, wouldn't add up to be much worth
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At level 154, with a Marksmanship of 158 (+20), using a .50 caliber Intervention Sniper Rifle, with Focus ON, I think a head-shot should be in immediate critical hit...not a -20 HP hit. Even if it simply grazed their cheek, the kinetic energy involved would snap their neck, and turn a zed's head into jelly.