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If this is based on Newton's third law, then wouldn't the enemies also be flung backward every time they shoot one of their black spheres?
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edit... I didn't know WASD moved your tank... I was literally firing behind me to inch forward... that makes this game 1,000,000 times easier
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For level 18 get as close to the bullets as you can then turn around and shoot full power its quicker than moving and makes the level much easier.
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Stage 21 , in the hint/clue , look at the misplaced capital letters they will tell you the dirrection ( North , East , South , West or E.g North East) of the teleporter to go to , every time you get it right a red line in the top right corner will apear you will need 5 of these to get teleported to the top left teleporter! Press + to help others!
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So... this... IS a physics game about victory through Newton's Third Law and not a twitch-timing game about dodging and praying you don't get hit, right? ... Right? (I wish...)
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Warning: If you do not want to know how to do level21, ignore this!
The code for level 21 is 3, 13,12,6,1 and 1 is where the 12 would be on a clock.
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Level 18... I hate you. so Much. If there was a high score table for how many times you die, I would be number one due to this level.
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So my game decides to hold the last key I pressed when I die, so when I move forward and get shot, it holds forward down. So basically I can't beat level 8 but im proud I made it that far...
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I came back to this game, wondering why I only got the Easy Badge years ago and stopped. Now I remember why... this game is annoying. The "action-reaction" knockback is more of a detriment than a use as it's really easy to knock yourself to your death. It's an original concept, but it needs a lot of polish and some more forgiving level design (seriously, some of the areas are way too narrow). 3/5
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Interesting game concept. It would be nice to tell people that they can move around freely. ^^ Also, enemys are not bound by the law. The controls are glitchy, makes it easy for you to slp off an edge. Walls do not always protect you from falling as well. The clock level is stupid without a hint for the code. I do like the concept of different bullet accelerations, but there was no need or use for it. 3/5, could have been done much better.
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It takes a little bit to get use to and some of the levels can get irritating. but overall I liked it. Especially in the later levels when the screen is full of enemies the music works great to go with your in the zone slaughter. Keep up the good work.
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Starting one the top being one and every number increasing going clockwise for the annoying teleporting level. Hit 3, 13, 12, 6, and lastly 1. Hope that helps because it took me awhile to get that down...
+ me help others not smash chairs >_<