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Apr. 27, 2011
sigh...I don't get it.
Apr. 26, 2011
What exactly does reverse mean in this game? The red arrows seem to kill your button sequence. Also, why is there no way to correct? Press one wrong arrow/direction and it's an automatic miss, even though there's plenty of time on the meter. Interesting concept, but poorly implemented. Plus the intro narrative is in poor taste.
Apr. 25, 2011
Easy to play, hard to master. Finally beat all 10 levels. Well done card game.
Apr. 19, 2011
I guess you snooze, you lose. I never got around to playing this one and now it appears to be broken. The actual game site, dragonagejourneys.com doesn't seem to work either. I guess EA has pulled its support from this game. Tis a shame, as now I'll completely be avoiding buying the DA:Origins game out of spite.
Apr. 15, 2011
Great game. Reminds me of that old Capcom title, .Gunsmoke.
Apr. 13, 2011
Always a nice version of solitaire and well implemented here. The only drawback, no cumulative scores. It adds no replay value since you only get one hand to score with.
Apr. 06, 2011
Now this is a perfect Kong game. Simple yet fun. Addictive game play. Well done controls. Did I say fun? Love this kind of game. I think the replay factor is just to have fun. Would love to see some fluff like upgrades or missions, but all in all, a solid game.
Not very "Barbarian". First off, I like the characters and the nice background,but then things go south. First, the control scheme is a little tough to deal with. 2nd: there's not enough variety in the attacks-- Barbarian had attacks and defenses that were directional based on movement (Up= head strike, Down+Forward= roll, Back=decap attack). Sort of ties in with the control scheme...maybe one attack button + movement rather than 4 attack buttons; 3rd: the computer A.I. gets an automatic hit on you when you click start. Needs some more work.
Just another kissing game.
Mar. 31, 2011
Even better. I'm liking the way this one is shaping up.
Decent game, with nice graphics. Just too easy to lose at. Took me 5 tries to get past the starting round. I prefer Tri-Towers to this.
Mar. 24, 2011
Ooops. Saw a hint, and got my extra bullet. So, I'm eating my words. Short but fun adventure.
Liked it all the way up to the point where I accidentally fired a round when trying to exit the rifle view. Yep, one bullet short means automatically losing. Allowing me to continue one room before with that same "one bullet short" scenario is not helpful. At least give me an opportunity to find another bullet.
Gotta love Lee Majors! Unfortunately, it was a bit choppy on my computer and after the tutorial, Steve got stuck due to a bug. I'm sure it was a bit of a fluke, but a bit of a buzz kill. Great concept!
Mar. 22, 2011
Nice, clean version of classic Klondike. I agree with the feedback on an "auto" button especially for the end, to send those cards to the foundation piles. Nice look to the game, although not particularly fancy. Good show.
Mar. 21, 2011
I thought it was a bit tough on normal, and too easy on easy. Not a whole lot of decision making, but the clock keeps you under some pressure. Overall, I like this new take on Solitaire.
Mar. 11, 2011
Nice graphics but not much of game. Hitting or missing "notes" seems to have to impact on music or animation. There's just no reward or penalty other than score. It's no Rock Band.
Mar. 09, 2011
Simple mindless fun. Died just short of the finish line. A little puzzled as to why my score was 173080, but after submitting I registered a whopping 0. I guess not winning = 0.
Mar. 08, 2011
Great game. You really get a sense of speed. My only complaint is the end game isn't very rewarding. I made it in 15 days, but all I'm treated to is a continue or reset option. There's no accomplishment like, a "you did it in 15 days" message. Plus, continue bypasses the upgrade screen. I had 120K to spend, but had to do another launch before cashing in.
Mar. 03, 2011
Whoa! How did I miss this gem? What a great take on the classic Minesweeper. Interesting, fun, and with a nice facelift. Good job!
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