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Mar. 20, 2016
It feels like the workshop upgrades, given how long it takes to earn a single point, should really work differently. Right now, increasing a stat via the workshop also increases the cost of the next point as if you had purchased it regularly. Your first workshop point is worth, at most, 50 resources, which seems unsatisfying for killing 100 bosses. Maybe i'm misunderstanding some part of the system, but if not I think you could greatly improve it by simply making workshop points not impact the cost of the next upgrade.
Balasan Developer
Thank you very much for your feedback. In the future there are going to be multiple ways to earn special resources. (For example the factory is going to produce them automatically if you invest your first few points into it.) The amount of special points earned increases slowly based on the wave a boss occures (1 for the first boss, 2 for the second and so on). So for now after around wave 200 you'll end up with 2 workshop points but after wave 400 you'll receive at least 8. But if it still feels to expensive if in the final version I will definitly consider your idea. :)
Jul. 30, 2013
This is a cool concept, and it's mostly executed well, but it's far too opaque to really be a strategy game. It needs much better feedback/documentation in-game.
Feb. 22, 2013
It would be nice if the game remembered what skills you had active when you loaded up a save. I left it running for quite a while with none active because I forgot it didn't :(
Feb. 29, 2012
Great game guys! The demo was awesome so I bought the full version, which I just finished, and it was great. I'd ignore all of the childish people whining that it's a demo instead of you giving your hard work away for free.
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