Commenti di Modulus365

Commenti e recensioni sui giochi

You know you're not a programmer when you use the entire board to make the first 3 circuits.

Get Closer

Apr. 23, 2013

1

Cute game. Controls, especially in the inner rings, felt too weak, didn't have enough force in them to overcome the "conveyor belt" movement. Story was short. It was predictable, clichรฉ and didn't have a lot of depth to it. Nonetheless a good starting game.

Auti-Sim

Feb. 25, 2013

7

This game has a simple mechanic, and when the player tests with it, they may understand what the game is about. It's strange seeing the world through the eyes of someone we cannot truly understand, but this game comes close. However, when it comes to actual game experience, there is no actual story or a goal, however, for what you're doing, that may not actually be a problem. Another thing is that clipping through the stairs and stuff kinda takes away from the experience. Just either make them accessible or block the player from going on them at all.

I wish there was an easier way to put wait times into the program...

Folds -- Origami Game

Jan. 28, 2013

2

What I wouldn't give for some sort of "magnet" for easy half folds

Focus

Jan. 25, 2013

1128

Oh look. Dual-wielded speeding rapid-fire heat-seeking fragmentation missile launchers. Joy.

Untangle

Jan. 08, 2013

1

Where's the button that let's you fling it across the room?

-5

The best part? He gets his head stuck in the machine afterwards!

Time to wake up

Nov. 11, 2012

4

Wait a sec, all the corridors are just the same corridor, but flipped over!

Flightless

Nov. 07, 2012

2

I'm pretty sure it's been said before, but most of your other games, while very creative and have interesting mechanics, doesn't have that 'hook' that keep players playing to the end. (at least, that was my case anyways) This game though, it was interesting, it had a good mechanic, good artwork, and better than usual execution! Congratulations, Nitrome!

ir/rational Redux

Oct. 29, 2012

1

Uhh, puzzle 7/10 is missing an drop-down list option

Portal 2D

Oct. 02, 2012

0

This game is really glitchy. Bridges make things jump, there's a weird bug in 13 where you jump in a portal to the white-bricks at the top of the screen without the bridge and you fly. Needs some retesting and reworking. (pun not intended)

Portal 2D

Oct. 02, 2012

0

Looks like somebody forgot to lock the unlockable guns...

Pheus and Mor

Sep. 28, 2012

0

There's a bug where if you restart just after a character meets his demise, but before the game automatically restarts, the game will restart twice.

Pheus and Mor

Sep. 28, 2012

0

Good game, very nice story. Somewhat reminiscent of "Fireboy and Watergirl" games. I would add better movement controls.

Haiku Hero

Aug. 24, 2012

0

Use the letters Q and Z as much as possible

Clockwords: Prelude

Aug. 17, 2012

-1

Magnets. Problem solved.

Clockwords: Prelude

Aug. 17, 2012

-2

I'm surprised how many words don't have "e" in them!

Dude and Zombies

Aug. 09, 2012

13

Square wheels? No wonder he broke down!

Morningstar

Aug. 08, 2012

8

Very nice, awesome cutscenes. I think that some things could have some sort of highlight to make players want to look there. For example, make the wire next to the generator console brighter or more standing out. Still a good game, though.