Mount Helen's Wrath

Mount Helen's Wrath

di Draco18s
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Mount Helen's Wrath

Voto:
2.1
Rilasciato: July 10, 2008
Ultimo aggiornamento: July 10, 2008
Sviluppatore: Draco18s

Tag per Mount Helen's Wrath

Descrizione

Another Experimental Game Design project. This one was less of a failure IMO because I actually saw some of my own effort come out in the final product. However, because I was working with unfamiliar ActionScript 3 (due to the use of a rather powerful particle system package I found, http://flintparticles.org/ ) there were some aspects that got sacrificed in the name of "getting it done NOW," such as the buttons on the title screen, took me an hour to actually make them WORK.

More of a toy than a full game, but I did enjoy working with the particles (which probably contain more pre-written code than the entire rest of the game). XD

Come si gioca

Move mouse to aim, click and press on magma to turn on water (release over magma to turn it off). Water pressure will decrease while the water is turned on (and fill up when its off). Keep the magma from reaching the houses, due to lack of time for creating game play, if you lose 4 houses (not all 6) game is over.

Commenti

0/1000
keithlemons avatar

keithlemons

Nov. 20, 2009

1
0

TO DIFFICULT!!!

cardboard_box avatar

cardboard_box

May. 29, 2009

1
0

Is this supposed to be Mt. SAINT Helens?

started avatar

started

Mar. 09, 2009

1
0

Not so good...

Lovetohack avatar

Lovetohack

Oct. 28, 2008

0
0

Not bad but improve it on gameplay and graphics.

Solsund avatar

Solsund

Aug. 10, 2008

0
0

Draco, why don't you add the mouseDown/Up listener to the Stage object instead? That way it fires anywhere instead of just over the magma.
Also, that means you likely at the moment have one listener for every magma piece, instead of one for all of them.