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AnotherMothProbs

最新アクティビティ: Outsourced Hellをプレイ (Dec 28, 2019 3:18pm)

次のレベルまでに必要なポイント: 20
レベル 2
Member Since Dec. 25, 2019

Yes, I’m a moth. Probs another one to the world, if anything. Probablies…

I roleplay as a Moth, yeah. She’s a cute girl, though still big, has four arms and very fuzzy. The wings still can carry her, and she’s the size of… a little over 6’, just two inches over. But don’t worry, she’s not fragile. She won’t shatter if you push her over.

Probably.

Abilities: Flight through mothy wings, four arms (which means holding more items or other physical actions), magics of maaaaaany kinds (elements, including “tempus,” or time, come to her in the form of “manas”), special spellcrafting ability to combine spells (even the same one to make a “shotgun” or an “ambush” of magic), having her abilities section not be updated for some time…

Attitude: Usually shy but can be combative if need be (like I am)
Likes: Being her fuzzy self, her “magic bullets” (see below? I mean, it’s pretty odd), unique items (especially food for some reason), and, if not so shy or combative, being very cuddly.
Dislikes: Being burned (fire resistance/immunities were requested for her fur alone for a reason), forced experiments (they’ll only last for the day or less, but it makes her pissed, and if it kills her or transforms her too much, it won’t work), dying (a LOT), and “godmodders” (or to her, “People who are attempting to be demigods. Though when she’s around, the party stops and they find themselves turned into paste.”) which she hates with a burning passion.
Items: Clothes (usually very casual, green tops and brown bottoms work), the legendary “Mana Rifle,” a pair (or two pairs) of gauntlets described as the “AWO” by her (discovered in old ruins, which she now has made her home) with strange abilities (though if not in use they would be invisible, disguised as her hands in all that fuzz), normal bullets that the legendary “Mana Rifle” accepts, purse of extradimensional numismatic purposes (containing gemstones, different coins of different worlds, other currencies…), one small “push to pull” lead that leads her back to her home, close to her “small but large” ship of course, one 1.5x as tall stone golem with wings made of an unknown material strapped between the stone ends, to make “wings”… still receiving items today, please check back later.

[Magic bullets] Abilities are as follows (in no exact order)
[Stamina] Uses “theoretical” stamina to deal more damage, and be havier to cause more push and wind-knocking.
[Health] Also “theoretical” stamina, though instead for this bullet it uses “theoretical” health, deals anti-personnel-like damage.
[Mana] Pure mana. Piercing properties. Nothing much to say.
[Fire] Causes explosions and fire damage. Highly lethal.
[Water] Douses fires, causes pools of water, annoying… but still acts as a bullet.
[Earth] A literal groundbreaker, it creates more damage to elements usually found in the ground (including metals) and this includes certain carbon items. Otherwise just an overall heavier and slower bullet but still gives good impact.
[Air] Ignoring gravity and water, this bullet travels straight without being pushed. Due to this, it will result in a slightly faster bullet.
[Light] Allies become healed by this bright flashing bullet. The flash only affects enemies. It also brings morale.
[Shadow] Drains health from enemies and gives it to her, or her allies if needed. Brings a sort of smokescreen after impact, and lowers the mood of enemy targets. Can start fights.
[Nature] Causes wild growth of plants, usually vines, even where there isn’t soil to do so. Usually a snare type attack, but can also still do some damage from impact.
[Spirit] Basically spiritual warfare. It homes in on enemies as there is a sort of “giggling” in spirit talk heard from this bullet. It’s very smart and can go through holes and very nicely go on a path best fit, including through doorways and windows (though entirely passing through windows of course), mirrors acting as portals between each other and leading quicker to the enemy.
[Void] Nothingness, weaponized. Cause of death: Unknown method of blood being removed from the body and spilled out everywhere around them. Very hard to regenerate, even when sleeping.
[Tempus] Instantly traveling bullets. The pain only happens five seconds later, where suddenly you’re injured! Badly! Difficult to regenerate. That’s why she has a few clocks around.
[Ice] Seasonal item, it seems. Cryomancy is a deadly weapon as these bullets freeze things upon touch, or otherwise lowers their body temperature if using weaker bullets, weaker as in not enough to freeze them entirely.
[Trickery] Also a seasonal item, basically causes confusing events and pickpocketry to happen. Of course requires them to think of what they want/need, but the moth girl can figure it out soon, she’s still experimenting. It’s difficult, though, so she really needs those cards and strange items of luck and… is that a three-sided coin? Impossible!
[Next mana on the list] Unknown. She still experiments.

Stone golem: Imagine the moth girl, four arms and all, but the face of the golem is made with bricks of stone that often move to shade light to make different “faces” of emotion in the form of symbols (which her mother taught her about, though this was the day she got to it at least). Oh, the entire golem is actually also made of stone. Overall the toughest golem to break, this ancient creation looks to guard the one who wears the gauntlets. Which is, of course, her. Often silent and following without much action, she can tell them what to do, of course being able to have it change its form at times. It seems to have been weaved with ancient magic. Additional details are unknown at the time as she still studies it. Oh, and she is able to gain “geomancy” or Earth from it, well, more easily regenerate the mana for it. And Mana.

Alright, I will over time update this small-ish/medium-ish/large-ish profile. If you really want to see content, keep your eyes peeled.

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