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Jun. 25, 2010
First, I want to say that I normally like tank games (heck, I made one myself), so I'd also like to be able to say that I enjoyed this one...but alas, I can't say that. The screen is entirely too small. The tanks don't drive...they just sort of instantly hop from square to square. The 45 degree rotated board is not conducive to the arrow key controls you have assigned. It's not a matter of programming skill, you obviously know how to do that, but more of lack of experience with game design.
Jun. 18, 2010
@mfeh We released this well after Wii Tanks. In our description on the game page you'll notice we do credit Wii Tanks as the original inspiration. Obviously we gave it our own style, though.
Jun. 16, 2010
I know everyone wants their games to do well, but asking isn't going to do it. Only hard work is, and time. I spent months developing my last couple of games, and the best one still only ever received a score of 3.16
May. 27, 2010
@Vlax: yeah, the mines didn't turn out so cool. I'm not sure how best to improve them. Maybe make the blast radius larger? In either case, I doubt we'll be making any updates to it. Unfortunately this game did so poorly for us it was a bit depressing, so probably no more updates.
@sptchno: no it's just a bug. It thinks there's a move so it doesn't do the "Realigning Planets" thing, but there really isn't one, that's why the hint doesn't show one. Sorry for it messing you up sometimes.
May. 08, 2010
We have a different game in the works right now, but a multiplayer version of MicroTanks may be in the future. Would be fun to do.
May. 05, 2010
@taised : it wasn't really a bug, but rather a typo. The "Bank Owner" award was supposed to be for 100 ricochet kills. Sorry for the confusion. I have since fixed the typo and uploaded the correction.
May. 04, 2010
I've just reduced the volume of the starting toy trumpet sound. I apologize for any previously damaged eardrums. :)
May. 03, 2010
What you should do is first send an email to the owner of FlashGameVault at andrew.g.johnson@gmail.com (I looked his email up at register.com). And then also send an email to his webhost http://www.bluehost.com/contact_us.html at tos@bluehost.com and inform them that FlashGameVault is in violation of their own TermsOfService articles 9.06 and 10. They're required by law to terminate his account if such a violation occurs.
What you should do is first send an email to the owner of FlashGameVault at andrew.g.johnson@gmail.com (I looked his email up at register.com). And then also send an email to his webhost http://www.bluehost.com/contact_us.html at tos@bluehost.com and inform them that FlashGameVault is in violation of their own TermsOfService articles 9.06 and 10. They're required by law to terminate his account if such a violation occurs. :)
May. 02, 2010
New FreePlay mode available. You may replay, or continue, any level that you have reached before. In this mode you are not limited to 3 lives. You may play each level as many times as you wish until you complete it, thus unlocking the next level. Because of the easier nature of this mode, some stats and awards will not be recorded. Thanks for the suggestions.
Just uploaded the latest version should now take care of the missing awards
An excellent observation, Vlax. We will remedy that specific award and let you know.
May. 01, 2010
Ok, I have uploaded a fix for the lag issues some have been experiencing. Most of the stats are being sent at level end now. Please, give it another go and let us know how it's working now. Thanks!
Perhaps we took the Kongregate suggestion to send stats as often as possible a bit too literal. Sending a single stat should not slow the game down...however, this appears to be the case for some players. But please be patient...for a solution we are indeed working to change it so stats are sent at end of level instead of during the game. Hopefully this should alleviate some of the issues some have commented on. Stay tuned and we'll let you know when the fix has been made. Thanks.
Some of the "bugs" you're seeing has everything to do with lag time. We are sending stats to Kongregate, and if your connection is slow it can cause momentary delays. Please don't downvote us for network issues out of our control. Thanks!
Yep, the minigame Tanks in Wii Play is exactly what inspired it. I guess we just thought that was obvious.
Mar. 12, 2010
I encourage those who commented about the lack of a mute to please give it another try since it's been added. Thanks!
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