Space Invasion Tower Defense 2
by Archbob
Space Invasion Tower Defense 2
Space Invasion Tower Defense 2 のタグ
説明
全10レベルのタワーディフェンスゲーム。各レベル終了時にスキルショップでスキルをアップグレードできます。最初の3レベルはスキルポイントを集めやすいように簡単に設定されています。特定のタワーを作るにはテックポイントでレベルが必要です。タワーディフェンスが苦手な方は評価を控えてください。ウェーブを早く送ると少しゴールドがもらえ、各レベル終了時には利息もあるので、貯めるのも有効です。
遊び方
タワーをクリックして、マップ上に配置しクリープを倒しましょう。12種類のタワーにはそれぞれ特別な能力があります。
コメント
owl232
Aug. 30, 2010
Some suggestions:
(1) Tower placement: make it snap to a grid.
(2) Mute and unmute command should be the same key. Ditto for pause and unpause.
(3) Make high scores available. (I can't find any.)
(4) Make it possible to speed up the game.
(5) Add more background pictures and spaceship types for different levels.
owl232
Aug. 30, 2010
Strategy tips: Build a bunch of money towers, with some exploding and shock towers to slow enemies down. With the money towers, having a large number is more important than upgrading. I got to wave 87 on the Challenge level with 16 million gold. Couldn't get farther, since there was no space left to place any more towers.
hend
Apr. 28, 2010
Along with what others have said, it is a decent TD. The UI is pretty bad though - overlapping graphics, a very undetailed Skills System GUI. It just looks very rough art-wise. The gameplay doesn't make up for the art. There are simply too many TDs out there for this to warrant a high rating. You as a creator appear to be in the mindset of 'keep making mediocre games - as long as they have towers and enemies it'll be okay'. It isn't going to impress me or many other people. This, like many others lacks depth or a reason to play when there are other games like Gemcraft available. 2/5
abubakarmartin
Oct. 22, 2011
reached level 9 , played again and again and lost count how many times ... just impossible to pass level 9 :(
dannyboyII
Apr. 28, 2010
It's a decent TD, but there are SOOO many TDs that decent doesn't cut it. The genre has been done to death, unless you've got something EXTREMELY good, or a very new idea to add to it, don't bother.....
Also, setting it in space was a mistake....reasons for creeps to stick to paths are tenuous at the best of times, in space....madness. Just another another another tower defense game...