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Jun. 23, 2012
Yeah the hidden boss is currently killing all the fun I had beforehand. I'm not even playing anymore, I'm just having this open in a tab in the background, click every once in a while just to see that not enough is happening. Too much luck on that level.
Jun. 16, 2012
Why is the enemy allowed to shoot before his castle stopped collapsing? I'm losing tons of points because he gets to kill one of my men just while he is losing.
Jun. 15, 2012
Dunno, unplayable from europe due to latency for me.
Mar. 25, 2012
The gam just feels unfinished to me, there ar efeatures missing, the experience is flawed in multiple areas, I don't know. I am supposed to time my reloads, yet, there is no pause between waves (afterall, a marine storms through every room when securing a building, while realoading.), I have to use my SMG in single-fire-mode (which I cannot select) in order to get to points where I can reload, I can shoot out the entire chest of an enemy and it lives. And there is just no reason to play this game, because all you get is more targets and you have seen all of them after the training.
Dec. 20, 2011
The biggest problem with this game IMO is the turn limit, which severly limits the effectiveness of a large empire. Sure, you have 75% of the production cities in the world, but you will have like 12 99-tank-stacks just sitting there because you can't move them all. This makes crushing nations with comparatively non-existing production facilities way harder than it should be (and it should be a complete steamroll with massive tank power).
Dec. 08, 2011
You do a grave mistake. You tell me "Air units attack from the side where the canyon entrance is" in tutorial 2, if I recall right. In level 4, this is wrong, screwing me over completely. Fix that asap.
Sep. 04, 2009
Right, I don't get this. This warrior cleared every dungeon in the world, got max something, got max fame, got max sin, got max combat stats, was freaking rich and became very good at taming dragons because he was bored and he will be *drumroll* completely unknown? I just don't get the logic gehind that.
Jul. 26, 2009
mh, later on, there is the usual problem with mouse control: it is not precise enough :/ If those ships clse in in less than a second, and stay on your ass, you just cannot turn around and shoot them, because if you turn around, you move in that direction and they ram into you. That's annoying :/
Jul. 03, 2009
uh, sorry, but you seriously need to rework the code for the keyboard input. I am stopping right now, not because it is hard, but because I died the around 70th time, because this freaking game misinterpreted my jump-button, so it does not double-jump, or is uses the doublejump immediatly with the walljump (NO, it did NOT doublejump before that), or it does not jump at all, or it doublejumps immediately... or it does not cling to the wall, or, or or. Sorry, but I cannot play a hard game where the controls just suck.
Jun. 02, 2009
Uhm, WTF? I just bought a throwing spear, threw it, got killed and now I have NO money AND NO weapon? Sorry, but remove this, because that is just a gigantic, unannounced 'gently caress yourself, player' (which is the reason why I will stop playing now)
May. 18, 2009
in fact, I think I found a bug: If you unlock the 25 ft height achievement BEFORE unlocking the 10 ft height achievement, the 10 ft height achievement is not awarded. That makes no sense imo.
May. 05, 2009
Uh, this needs some serious balancing work to make it interesting for more than... 5 minutes? I mean, c'mon, I rescued 4 survivors and 2 crates and *boom* could afford one of the best weapons and a lot of stuff? Thats kinda... fast?
Apr. 23, 2009
ahaha, go platform physics that throw me off a platform into spikes even though I am clearly on the platform. Nono, if this is from the authors of made by wings, Im not going to bother further, because the controls are as horrible
Feb. 16, 2009
waiiit, tanks dont work on the moon, but flamethrowers do? Thats pure nonsense and imbalanced :/
Dec. 31, 2008
wtf, this makes no sense. things block me, but provide no cover :/
Nov. 14, 2008
mh. The balancing is broken. You need max Copter, ManaRegen, ManaPool and Unitproduction and you will win by just spamming loads and loads of copters while upgrading them. That way you will have a giant copterfleet of doom that just rips apart anything. Who cares if they die a lot? With a maxed manapool and Manaregen max and max unitproduction, you can just produce these buggers faster than they can kill them.
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