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Jun. 25, 2016
Level 2, launched top left worm onto plank with star, entire game froze. GG.
May. 10, 2015
This guy was quite the early adopter, to be setting up a twitter account 60 years ago.
Seems kong won't let me post triangle brackets, *"the prosign AR and the character +", *"could just ignore the AR and solved"
Never mind, turns out that .-.-. is ambiguous between the prosign and the character +. I thought I could just ignore the and solved the given formula on its own.
Is the morse bit bugged? I solved the simple math but it won't accept the answer, even if I enter the answer in morse.
Jul. 28, 2014
For a game with so little to do it's astounding that it doesn't fit on my screen.
Jul. 26, 2014
"Click the screen for instant action!" *click* "WOULD YOU LIKE TO PLAY THE TUTORIAL?" *repeated facedesk*
Jul. 04, 2014
I really enjoy this game. But I do hope campaigns for the other three deck types are added soon. It gets a bit repetitive to be using approximately the same strategy on all the campaign missions. It would've been nice to alternate them.
Jun. 28, 2014
It seems like the winning side of a battle doesn't lose any units. This means a big group is completely immune to smaller groups, meaning the best way to win is to always have all your units in one group and chase down the slightly smaller enemy group. Using the percentage bar on hard mode seems to be suicide so far. It's not even advantageous to split up when getting planets at the start, since a big group will win the planet twice as fast (meaning you get one of the planets earlier, while the second one takes the same time).
You know something's missing in the signpost department when trying to break the game turns out to be the intended solution.
May. 28, 2014
Addition to my earlier comment, I've nudged the rating back up to 2/5 because the game isn't entirely terrible. The graphics, animation and concept are great, and I'm past my level 24 frustration. But I really can't make it more than 2/5 since the mechanics, puzzles and controls are just poorly designed. And ultimately, those are the things that matter the most.
At first I thought I'd end up rating it 5/5. Then taking the limbs off was annoyingly slow and reduced my opinion to 4/5. Then the rules of the cannons seemed to keep changing and the puzzle design only emphasized that more and more, so I reduced it to 3/5. Then I died a bunch of times because he wouldn't jump and it became 2/5. Then level 24 happened and I'm getting so annoyed that it's 1/5 now. This game is lost potential.
Lvel 18: Just toss a leg into the right-most cannon then run straight for the hat.
May. 21, 2014
I also like how I pressed skip and I got fireworks and stuff and I didn't even understand what I did.
I like how level 1's timer is running while I'm waiting for all these tutorial animations to complete and I can't press next.
May. 03, 2014
Haha wow, this last attempt on level 19 I didn't even get enough cars. There was one car left on the road when the time ran out and I was 6 cars short.
May. 02, 2014
Having a survivor as a personal reload assistant in stead of as a gunner really emphasizes how pathetic these guys are in combat. At least that explains why all of them keep dying if I send them out to look for other useless survivors.
@BrodyNz: You forgot plumbers.
May. 01, 2014
Why does he discard the bottle after filtering the water and oil?!
Apr. 30, 2014
If you want to grind easily, put this game in a separate browser window, do a level for only minions and press alt+tab IMMEDIATELY after pressing Start. It normally auto-pauses, but if you switch while the menu animates away the pause doesn't trigger. If you miss the timing, just try it again when you press Resume. I just wish the sound of the game wasn't so loud, I can't hear the documentary I'm watching unless I mute everything.
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