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May. 21, 2013
For all of you who have problems: Hull - The ships healthpoints (target hull for fast kill) ||| Crew - increases your chance to "board" enemy ships (target crew if you want to increase boarding chance) ||| Sail - The health protecting your AP, the more you have the harder it gets to deplete your AP (target Sail to reduce enemy AP) ||| Cargo - The amount of cargo you can carry (different goods takes up different cargo space) ||| Damage - The Damage you are able to inflict ||||| General tips: The weakest fleet attacks first! Use a first strike to your advantage ||| You can see the "price" of cargo if you hover your mouse over a port. (small stack=cheap, big stack=expensive, no stack=normal) ||| Deplete enemy AP below critical points (for example 20->19 they can only attack with quick attack, 15->14 they are counted as destroyed) ||| Your fleet gets destroyed? Sell a ship to repair the other two, you might make enough to buy a lower ship for the last slot. || if helpful: rate up!
May. 03, 2013
Great game! But some minor flaws: 1. Building behind the minimap is not possible. If you spawn at the bottom left site of the map -> less space for you. 2. The area you can build in should be somehow visible. This would allow better planning. 3. A better explanation of things like "Warning Black Hole" or "Warning Heat Damage" would be great. I played some missions without even noticing the message. 4. Building over a sun makes you building spot hard/impossible to see. 5. (This could be just me) The game was to easy! Especially the last mission. The enemy didn't even destroy a single building and I couldn't even build a Starport, the mission ended before I could. 6. Implement a survival mode! (this would fix 5. for me)
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