TriGaVoid

TriGaVoid

by johnwinkelman
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TriGaVoid

평점:
3.0
출시일: January 12, 2009
최종 업데이트: January 13, 2009
개발자: johnwinkelman

TriGaVoid의 태그

설명

이것은 Mouse Avoider 테마의 변형입니다. 약간의 삼각법, 약간의 음악, 그리고 점점 재미가 좌절로 바뀌는 많은 재미가 있습니다. 당신은 정의를 집행하는 세룰리언 아바타가 되어 트리그모이드의 침입을 파괴해야 합니다. 얼마나 많이 해치울 수 있을지 도전해보세요.

플레이 방법

마우스를 움직여 아바타를 이동하세요. 트리그모이드의 심장을 터치해 체력을 깎으세요. 초록 구체를 제거해 방어력을 약화시키세요. 회색 구체를 터치하면 데미지를 입습니다. 트리그모이드의 심장을 소모하면 체력이 회복됩니다. 조심하세요 - 트리그모이드는 스스로를 보호하려 합니다. 게임 중 "Enter" 또는 "m" 키로 음소거를 전환할 수 있습니다.

개발자 업데이트

Jan 12, 2009 7:47pm

090113 UPDATE: Wait time for creatures to appear has been greatly reduced.

090113 UPDATE 2: Wait time for creatures has been reduced even more, and you can toggle mute between games by pressing “enter” or “m”.

090126 UPDATE 3: I just uploaded a tutorial on the math used in this game. Click on my profile link to see it. Enjoy!

댓글

0/1000
Sten123 avatar

Sten123

Mar. 14, 2009

0
0

Also consider putting a timer, indicating how long you've survived? Or maybe a combo counter, like "How many Trigmoids destroyed without being hit" type thing. :D

Sten123 avatar

Sten123

Mar. 14, 2009

0
0

Very nice game. :) I agree with Everet, it does need a pause button, and maybe changing backgrounds as the difficulty increases? Power-ups and bosses sound a good idea. Powerups eg: Invincibility, destroy all on-screen Trigmoids.. Also, include Kongregate API for high scores next time. :) (There a tutorial on API at www.kongregate.com/accounts/kongregate) Overall, very nice. 4/5. Oh, and, a variation of music would be good, eg: In the pause menu, be able to turn the music on/off, but also select different music.

disturbed_gregg avatar

disturbed_gregg

Jan. 20, 2009

0
0

Fun game. After lvl 40 I started clearing the green dots and not eating the reds because of the difficulty increase. IE: a field of health as you take on 1 object at a time.

NightGuard avatar

NightGuard

Jan. 17, 2009

0
0

Interesting game. Simple, but fun. I will agree with the comment that was made before; at times, they tend to cut across corners or skirt the edge of the field, making it hard to do anything about them. On games where that happens, when they do start running through the field later, the difficulty ramps up as you're facing the mobs you couldn't deal with before. Still, good concept for an avoider-style game. Looking forward to the next version.

johnwinkelman avatar

johnwinkelman

Jan. 14, 2009

0
0

Thanks again for all the feedback. I added Mute capabilities between/before games, and I have tightened up the enemies' boundaries as much as I can. Any more and they will magically appear out of nowhere. I am already planning TriGaVoid II, and I have some ideas for how power-ups and bosses will work. Thanks again for the feedback!

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