Komen explodingferret

Komen dan ulasan permainan

0

Tutorial isn't good enough. Doesn't explain WHY you collect colours, WHY you press the keys, WHY you switch dimensions. The game is SLOW for no obvious reason. And it in ANNOYING when sometimes you click and don't fire... usually when your mouse is exactly on a ball. If it weren't for these things it'd be 5/5, but I'm going to give it a generous 3/5.

0

Why doesn't it fire when you click exactly on the white blobs? Why am I being punished for my accurate mouse movements?

Areas

Sep. 24, 2008

0

oh, hey... suddenly it works.

loops of zen

Sep. 23, 2008

0

Woah, from 45 or so they get really challenging... a couple of times I've had to reset the level because I couldn't see the solution.

Areas

Sep. 22, 2008

0

Can't wait for flash player 10 to be released and for the author of this game to be pestered by hundreds of people into fixing his version check. The flash version is a NUMBER not a DIGIT.

Z-Rox

Sep. 21, 2008

0

not a bad game, interesting concept. I literally did not know symbol 94, someone else told me

Fantastic Contraption

Sep. 20, 2008

0

http://FantasticContraption.com/?designId=1882703 tube solution, not a very good one though

Fantastic Contraption

Sep. 20, 2008

0

took me ages to come up with a solution to tube, but now I try to make a less silly more elegant version my main problem is stopping it shooting up so fast ;p

Fantastic Contraption

Sep. 20, 2008

0

desperately needs badges

Fantastic Contraption

Sep. 20, 2008

0

I absolutely guarantee that you haven't seen this before :) The Little Square Wheel That Could: http://FantasticContraption.com/?designId=1870056

Fantastic Contraption

Sep. 20, 2008

0

I like the around the bend level :) You can roll it, play golf, make a swingshot, and most of those things you can do powered or unpowered.

Fantastic Contraption

Sep. 20, 2008

0

I had fun with this one: http://fantasticcontraption.com/?designId=186550

loops of zen

Sep. 19, 2008

0

Needs ability to start where you last left off. It seems to already remember the best level you got to, so adding this shouldn't be a problem. People don't want to have to play through the same levels again for no reason.

loops of zen

Sep. 19, 2008

0

Pretty addictive. It's like a much simpler version of hexiom connect, but to balance how much easier it is you have to remember which bits are correct.

light-Bot

Sep. 19, 2008

0

10th is the hardest. I used all of the command slots to do it and the robot was performing all kinds of wasteful actions.

light-Bot

Sep. 19, 2008

1

Pretty. Only complaints are how short the game is and the clunkiness of the dragging system. Why can't I double-click the commands to put them at the end or at some kind of cursor position? Why can't I shift things up?

0

If you score enough, can you get the impossible badge without actually beating it?

SandStorm Racing

Sep. 11, 2008

0

Game is too easy. Here's a strategy for you: - Hold down the up arrow. Never let go of it. Never press down. - Always advance on to the next race when you unlock it (bronze on previous race). For badges, don't try and improve previous results. - Always upgrade your car when you can. - MOST IMPORTANTLY: IGNORE THE TRACK. LOOK AT THE LIGHTS. When you go NEAR a set of lights (not between) it goes off and the next set lights up. By ignoring the track layout you can optimise very wel. - Get bronze (not just finish) on race 10 to unlock the medium badge.

Gamma Bros

Sep. 11, 2008

0

What do youmean the ending is dark? It's not at all dark.

N3wton

Sep. 11, 2008

0

hah, level 22 is cool too, you don't have to bother with the switches.