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Upgrade Complete 2

Apr. 17, 2011

2

Great game! I thought "Indie Mode" was spot-on :)

The score system is incredibly punishing! Your streak shouldn't make or break your score -- that's what the multiplier is for; you should make the scoring more like GH/RB. Also, the songs are rarely synced well with the frets. However, the charts and the gameplay were top-notch, so 3/5

Electric Box 2

Nov. 08, 2010

-2

Great game, but too many widgets and too much complexity. I would have liked it a bit more if you explored a couple of concepts very deeply. Still 5/5

Red Fluxion

Oct. 10, 2010

0

Exactly what I like about a shooter game without any of the annoying bloat from too many power-ups and such -- solidly 5/5.

Fun game, but you should implement a pathing feature so that you can drag troops between non-adjacent circles. It's really annoying to move them from one side of the map to the other without it.

LARRY and the GNOMES

Jul. 07, 2010

1

Making the bosses have a lot of health is a poor way to toughen them up -- especially in the case of the second boss, where beating him just amounts to not screwing up at all. I don't want to spend all day repeating the same thing over and over! 3/5

Easy Joe

Jun. 24, 2010

0

Very charming and not too hard or illogical, but a bit too short. 4/5

The Final Death Wish

May. 27, 2010

1

So many little things about this game get me. Why can't you see your gold while your mouse is hovered over a weapon? Why are the controls so unnatural? Why are there so many of them for such a simple game?

Great Game 1/5

May. 19, 2010

-1

The first 30 seconds were funny, but the game was not very clever after that.

Epsilon

May. 09, 2010

-1

The concept of being timed to complete a room, yet giving the player an option to turn back time (and making him watch!) is badly designed and completely unnecessary. The rest of the game is good, though..

Continuity

Apr. 03, 2010

0

Clever idea, but gets almost unbearably boring after about level 10.

Gravit-Eye

Jan. 09, 2010

0

Controls are not great, game is not particularly interesting, and moving with up and down when you're sideways doesn't help the player very much -- I'd prefer left and right... 3/5

Perfect Balance 2

Dec. 13, 2009

0

This game, just like the first one, drowns and suffocates in the mediocrity of all the little 2d-physics engine games out there...utterly unremarkable. 2/5

Co-operation

Sep. 20, 2009

0

Movement is waaay too slow, but idea and gameplay are generally nice. 4/5

Pixelvader

Jul. 27, 2009

0

I like the two-player mode!

Smoking Kills

Jun. 17, 2009

0

3/5 for polish but incredibly simple gameplay.

Polygonal Fury

Jun. 10, 2009

0

Just a chain reaction game with frills; the little strategy involved in this game is trumped by the sheer amount of luck needed to beat the later levels. 2/5

Square Test Laboratories

Mar. 18, 2009

0

Well-refined, for a first game! 3/5

Music Catch 2

Mar. 14, 2009

0

Completely captures what I liked about the original, and I love the URL option, too. Easily 5/5

I'm glad you guys upgraded the game to AS4...it runs so much faster now!