Komen Mongo921

Komen dan ulasan permainan

Realm Revolutions

May. 29, 2019

2

To all those that keep talking about a need for dev to tweak costs and such for challenges and/or the dev is ignoring the game? He's not ignoring it, he's relishing in the fact that people are paying for boosts (potions, shrooms, etc) to get past intended imbalances in cost/reward. If everyone stops spending money on the game, he'll wake up.

NGU IDLE

Apr. 07, 2019

6

Did the Troll Challenge once. Now I stare at it thinking "Is the extra accessory slot *really* worth it?" So sick of going "Yeah, baby, now we've g.... DAMN!!"

NGU IDLE

Mar. 25, 2019

-5

Why doesn't the Fruit of Gold work during the No TM Challenge? Worked it up to lvl 10, ate it and got jack. Couldn't find anywhere that the Fruit is linked to the TM.

Idle Intelligence

Dec. 24, 2017

4

Perhaps until more qubits upgrades are included, have leftover qubits count towards a global multiplier. Maybe something along the line of 1 qubit = x 0.0001

Idle Intelligence

Dec. 22, 2017

3

Apparently very few are capable of reading a description and understanding what "early Alpha testing phase" means. It means nothing is guaranteed except that there will be changes. And depending on those changes, your saves may become invalid. So if that bugs you, table this game til it's been tested for a while. Otherwise, suck it up, buttercup.

Cosmos Quest: The Origin

Dec. 19, 2017

3

Love the latest poll. All I have to say is.... "RESISTANCE IS USELESS!!!"

Cosmos Quest: The Origin

Dec. 09, 2017

3

So as far as I can tell the game just got less desirable to play. Those with cash to burn can now pull ahead even more. One of the only things that was keeping this game somewhat balanced was that prana gems couldn't be bought. Bad enough that those who were already ahead more and thus getting more UM's each week were better guaranteed this new weekly chest. But on top of that you can buy additional chests and max out your heroes faster. Game had a lot of potential until the almighty dollar became the focus.

Cosmos Quest: The Origin

Oct. 19, 2017

7

There's no real rhyme or reason to the reward for the power orbs, which lessens the desire to spend time on it. Level vs Spawn/Speed/HP vs Reward has no balance to it. The level I'm currently doing has orbs that have 15000+ hp, spawn 5 and speed 3.5. About 50 levels ago it was >5000 hp, spawn 8 and speed 2. Thing is, the reward 50 levels ago was almost 4x what I'm getting for this level. Why? And please, for the love of sanity, could you maybe add a self-recharge ability that we can buy into? Even with an auto-clicker it's amazing how long it takes to build up each turret. Or make the click master a little more realistic with how much it can recharge per click.

Destination Kepler

Sep. 15, 2017

1

I would suggest making the research point cap adjustable through upgrades like everything else. Have each upgrade raise it 0.1%, compounded instead of applied to the base of 999. After 20 upgrades, you'd have a cap of 1219. 50 upgrades is 1643. Definitely not a game breaker, but would offer a little relief from the stagnant feel to what's supposed to have an idle component to it.

Spidle Tridle

Sep. 10, 2017

7

I find it a little disappointing that the only real pro of moving is a couple more mining spots and my research/storage levels. Can't keep any items or cash when I move on. Why would I move on?? I saved up the $1 trillion for the ticket, but apparently can't purchase it from where I'm located. The goal/rewards vs the method and effort to get there are a little out of sync.

Spidle Tridle

Sep. 06, 2017

3

Perhaps allow a percentage of the money earned on an estate that's above the target amount to be carried forward to the next estate. If it's all about speed, let people have to strategize at what point to move on to gain the most bang for the buck vs time.

Cosmos Quest: The Origin

Sep. 04, 2017

8

I sincerely hope that the answers of "Just give me more" (a.k.a. I want it all) on the polls are the ones you disregard. They're about as constructive to game design as bashing your face with a shovel is to dentistry.

Spidle Tridle

Sep. 02, 2017

2

Could use a sell button with the trader to get rid of items gotten from drones that we'll never use.

Cosmos Quest: The Origin

Aug. 22, 2017

2

It may have been done as a joke and I'm just late to the party.... but.... Shouldn't "Destructor" actually be "Destroyer"?

Cosmos Quest: The Origin

Aug. 19, 2017

-4

Not sure why disasters are now automatically "clicked" but it's not cool. Was in the middle of getting the anti-particle board squared away while sitting on a x10 for 20 bonus on disasters and watched several of the bonus clicks get wasted on lousy AP Board groups. Would have rather lost the clicks while getting a better AP Board together.

Cosmos Quest: The Origin

Aug. 17, 2017

2

@psychotikfrog - I realize that and did it simply to test the math as I've been finding several things that are questionable. And no, I didn't have an AP marble appear, as stated in my other post. Had a marble shown up, it would have changed the value by more than 0.01.

Cosmos Quest: The Origin

Aug. 16, 2017

-1

The math is definitely off on some things. Example, was clicking for 5.33bc. Upgraded "Add Boson". No change to particle count (2 before and after) Click dropped to 5.32bc. Upgraded "Add Boson" again. Still 2 particles. And still at 5.32bc per click.

Cosmos Quest: The Origin

Aug. 13, 2017

0

** correction to previous ** please remove the "J" from the values. Need more coffee. heh heh

Cosmos Quest: The Origin

Aug. 13, 2017

0

ok. something doesn't make sense. my clicks were at 696.7baJ. I raised population and researched +250 to base clicks. Now clicks are 696.6baJ.

Learn to Fly Idle

Jun. 19, 2017

3

is it supposed to be offline idle too? 'cause if so, it's not working. was offline for 1.5 days and came back to see no advancement.