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Komen dan ulasan permainan
Jul. 06, 2016
Save states don't save anything you've bought. Game is unplayable in its current state.
Jul. 04, 2014
The game was fun until the black things show up. The last board is borderline unwinnable -- I've tried on every difficulty, and easy definitely isn't easy. After 6 boards of them showing up, I don't really want to play anymore anyway.
Nov. 22, 2012
Oh, it locked me into the same band. So instead I just rate the game 1/5 and don't play it? Great design, guys.
Limiting the number of randomizations at the start seems pointless. I just had to reload the page because I ended up unsatisfied with my band look; if I have to reload it again, I'll just not play the game.
Sep. 05, 2012
Any game with an energy timer gets a 1/5 from me. Sorry.
Apr. 01, 2012
The lighting makes this game basically unplayable for me.
Aug. 15, 2011
Controls don't seem to work.
Jul. 16, 2011
Neat idea, mediocre implementation. You shouldn't have to level grind in order to get enough infamy points progress; maybe you need different difficulty levels? I'm a fairly hardcore TD player, and I found this more challenging than fun.
Jul. 13, 2011
It's pretty ballsy of the creator to use so much of Blizzard's clearly copyrighted material in his game. Waiting for the cease and desist order.
Jun. 17, 2011
So Robin Hood just runs around murdering people to impress girls? That was really grim.
Jun. 11, 2011
As a player, I never really feel in control of the game. The free play really needs work; you basically can't finish any of the levels until you have all of the powerups, then you do all of them in one shot. (Except the last one, which feels extremely chance-based.) Not your best work, Nerdook.
May. 19, 2011
I can't tell what I'm supposed to be collecting and what I'm supposed to be avoiding. That's a problem.
Mar. 02, 2011
This needs some way to delete your saved progress so you can start over and play it again!
I changed my rating from 5 to 1 based entirely on the energy bar.
Is there any point to energy other than being an attempt to extort money out of the players? If so, I really don't see it.
Feb. 27, 2011
Also, the game would be better if the controls actually worked correctly. Half the time, pressing (for example) down + right using keypad controls just makes you stop.
Any game where you have to farm a single level dozens of times to get to get enough points to advance to the next is terribly, terribly designed. 1/5; if I could rate you lower, I would.
Dec. 29, 2010
The first 8 or 9 levels are pretty fun. It's really too bad the next few levels completely ruin the user experience. The scrolling certainly doesn't help.
Dec. 28, 2010
The level IAmAsian complained about knocked my rating from a 5 down to a 2. Bad design.
Nov. 27, 2010
Acid seems kind of bugged, since you can disintegrate the entire castle around people and watch them fall five stories and land on the ground without dying. :/
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