Distraction Island 2.5
autor behaviorgames
Distraction Island 2.5
Tagi dla Distraction Island 2.5
Opis
How are affected by distraction? Test yourself in our memory island game! This game is part of a research project by faculty at Wabash College. For more information about our project, visit our "web page":http://www.behaviorgames.com/Kong.php
Distraction Island 2.5 is a revised version of Distraction Island 2. This version incorporates the changes we made based on user feedback, and includes some new tweaks to the method that the game uses to move people through the experiment, and revisions to the instructions.
Jak grać
Use arrow keys (or WASD keys) to move. Use Esc to end the game early.
On each trial, find the the stone cube that is hidden in one of the cylinders placed around the edge of the island. To get the most points, learn how to find the target cube on your first try (i.e. in the first cylinder you check).
On some trials, you will be given a short string of letters to remember (such as "ZVQ"). Try to remember these letters for the entire trial. Don't write them down, but you can repeat them to yourself while you are looking for the cube. If you remember these letters, you'll get a bonus at the end of the trial!
There are 75 trials total, but you will finish early if you do well in the game (by finding the target cube on your first try on each trial).
Aktualizacje dewelopera
Contest is closed! Winners will be announced soon.
Update: you can now adjust your rotation speed (as well as forward/backward speed).
Contest details: We are currently running a contest for Distraction Island 2.5. The first 200 people to complete Distraction Island 2.5 (or the previous version, DI2) will be entered to win 50 kreds.
How do I win?
-The players with the top 10 scores (Rating) will each win 50 kreds.
-The other players will be entered into a raffle to win one of ten raffle prizes (50 kreds each).
See complete details in the forum
Komentarze
XMRs
Jun. 28, 2011
If you are studying the capacity of learning of people when they are distracted, are you sure it is a good idea to tell them before the test starts? In that way people will be aware of the attempts of the game to distract them and they will avoid distractions while learning, in that way you are testing learning hability wether they are distracted or not and your results are not relyable...
merchant6100
Jun. 28, 2011
Uhhh...It's not exactly a "game"...but nice research project.
shazbut
Jun. 28, 2011
The speed setting (+/-) only seems to affect forward/backward movement. Turning l/r is painfully slow and, to my mind, makes the game unplayable. Shame, as the research premise sounds quite interesting.
behaviorgames
Jun. 28, 2011
Update: I've added an option to allow you to change your rotation speed (Thanks shazbut for the suggestion).
@Neatnit: that is totally normal, and a great score. I'll post a "walk-through" or more thorough explanation of how the game works once the contest is over, for anyone who's interested.
behaviorgames
Jun. 28, 2011
@XMRs: that is certainly a concern. Any experiment like this has to balance the need to tell people something about the experiment, and the desire not to influence their performance. At this point, I'd just say that we'll be comparing any data we get from this sample to people tested under other conditions.