Shootorial #1: ActionScript 3

Shootorial #1: ActionScript 3

autor Moly
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Shootorial #1: ActionScript 3

Ocena:
3.6
Data wydania: August 10, 2009
Ostatnia aktualizacja: August 10, 2009
Twórca: Moly

Tagi dla Shootorial #1: ActionScript 3

Opis

This beginning level flash game making tutorial covers basic sprite movement via keyboard input. Made with permission from Kongregate.

Jak grać

Complete the Shootorials and learn to make your own Flash games.

Komentarze

0/1000
Kriptonic avatar

Kriptonic

Jun. 06, 2010

37
0

It would be nice to see how to set up the Keyboard stuff. I know all you were doing was an AS2 to AS3 port, but can you please provide a good tutorial on how to set up the keyboard to work with MovieClips? Without that knowledge, a lot of people aren't even going to be able to do some of the most simple elements of flash games...

Gamer200 avatar

Gamer200

Jan. 02, 2012

9
0

If you are stuck at step 11 replace the "enterframe" with Event.ENTER_FRAME

Varilian avatar

Varilian

Feb. 25, 2011

46
3

As per SamWarrior's comment, one of the best parts about programming is being given a complete set of someone elses code. If people were truly inquisitive, they would delve into the Key.as file they are given. The ability to have a keyboard event handler is the subject of thousands of tutorials, but the people who read this would be much better off if they just looked inside of the code they are given! If you want fluid movement, you need to read inside of that Key.as, and learn to love it! I know it's long, but please give this a '+' so people can learn!

thelolcano avatar

thelolcano

Aug. 10, 2011

11
1

i need help, im using cs5.5 and ac3, i just finished step 13, and decided to test my game, i have the codes exactly the same, and i dont get any errors, but my ship will not move, help please????

scientist102 avatar

scientist102

Feb. 04, 2011

17
1

Sry, I meant:

Saying "paste the code below" and not explaining what it means is not really teaching you about AS3, but telling you what to do, rather.

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