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1) Awesome game in a series of awesome games! Don't change anything! 2) Please change the animation so chests automatically open.
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Sledgehammer should be a permanent tool once you buy it rather than a consumable that's only good for one use... Great game, though. =)
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Needs auto-equipping squad members or something, way too much work to keep all of the squad members equipped. I just stopped doing it.
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Another one of these that's exactly like the last one but with all the same problems. The only thing new is the bugs.
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We are in dire need of an option to sort the backpack in order of price: I don't want to hover on every single item wondering which one I should throw away to make some space!
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Things to make it better, the "menu" screen where you look at the map, inventory and stuff, your character should be inside your house. Wouldn't a sid scroller of this game be awesome?
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A way to pre-program what a character should do in-fight would be nice. E.G: Turn 1: Blessing, Turn 2: Attack, Turn 3: Attack, Turn 4: Blessing, etc, etc. Or something like the Gambit system from FF12? "When ...Just a thought. 9.0/10 game though, I love it!
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The music sucks. Which is okay. But the mute button doesn't work. It also mutes (or reduces) the sound effects. Um... bug.
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So I woke up this morning bored and with nothing to do and then I saw a new game from UNDEFINED AND IT MADE MY DAY!!!
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Two more things - An item that could lock and unlock an equipped item would be nice. I've been doing a lot of disenchanting, and have almost picked off my chest a few times.
Secondly, is there a reason for the way inventory is slotted and held? It's very against the norm (Which isn't bad) but gets confusing if you're not very used to it. You've already done it with the storehouse, why not with the personal inventory?
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Levelling up only 1 character to a very powerful one is more fun FOR ME. When you have to equip your whole party all the time it lasts very long.
But it's a great game and just MY opinon :)
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Is mapping working correctly? I realize I haven't beaten the cmapaign, but I have 1000 observation, and thought it might unlock then since I'm not seeing a spell dungeon for it.
Like a couple others have said, luck seems to take 35 mana the first time, and then 45 the second time. Have't had enough mana to see any more.
Lastly, is there a way to figure out the last crafting spot? Again, I haven't beaten the campaign quite yet, it might pop up, but it sure would be nice to know!
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I played all the previous chapters a lot but honestly I find this chapter more repetitive without any addition comparing previous chapters. But all new/casual players will enjoy.
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thetigerbite the attack sistems is like this for example 3d5 that meens its 3 dices with 1,2,3,4,5 on them so the max damage on 3d5 is 15
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Just a heads up, the Glorious Disenchantment award appears to be bugged. I only disenchanted one item so far and just got it after doing a dungeon. I assume it counts all the crafting materials I picked up as well.
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WHEN YOU ARE TYPING AND THEM YOU TYPE AND THEM YOU TYPE AND YOU PRESS ENTER AND THEM BACKSPCAE AND THE AASJOAJLK COMES BACK TO THE STAA
S AS SDPFD ASDF
FG
SF
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Autoattack is nice. Autoloot at the ends of battles (don't make me click on the chest and then every piece of loot) would make it awesome. And when there's no room in the backpack, just open the chest and wait until I do something. Problems solved!
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Best of the series so far. Extremely addicting.
Suggestions:
1.) Battle buttons. It would be nice to have a repeat spell button. I know there isn't much room but you could have a toggle button that just repeats last action instead of one for ever action individually.
2.) It would really cool if the dungeons had a mini-boss in order to get the gray treasure chests.
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I played the last chapter on armorgames, and it isn't giving me any of the features I unlocked there. I really want to play as a zombie, any way to fix this?
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Great game, feel suggestions from me and the other players: autoloot option would be great, item comparison (not too elaborated a green arrow maybe comparing just prices), a mark on dungeons you already completed, progress values on awards would also be nice. Those were the ones i think people want most. + if you want dev to see this
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how about when you goto "My Squad" and select a unit to equip you give us a button to go back to "My Squad" instead of just "head out" ??
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Some bugs... i got the tailoring pro achievement, but no recipes. Also, putting on a green cap gives my character a blue hood.