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larryhl dude, its a MAGIC dungeon... those tend to make no sense at all...
but where are my items i was promised in the achievements of the last chapter?
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Dear developer person, the location cleared prompt is bloody annoying, it stops you sorting out what armour to equip right away since it covers the stats, I think the bulk of us can see when we've cleared a floor so would you mind removing it for those of us who wish to stay in the dungeon to sort out the fresh loot?
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Whats with maps like the old dungeon? is it just me that cant get through the rest of it because theres stuff blocking the way?
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I wish I could just skip the formalities and convert all my crafting items into experience without having to do them one at a time
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Artistry is now 857 and Blacksmithing is 609. My chances of making almost all the other weapons is 100% or pretty close to it, but my chances for the good weapons is still 0. Are the developers trolling us or something? This is really frustrating.
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Crafting needs a rebalance, repeatedly crafting 1 common element hundreds of times is silly as a game mechanic. Decomposing items or making it easier to craft for practice in bulk would help.
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Ah, the joy when a deconstruct swaps out your equipped artifact before deconning, and gives you a whole 1 common mat for it. That's a nice highlight of the 'quirks' in the series that still need to be cleared up.
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Mega Enchanters deep in the Unfinished Dungeon (floor ~90) can't be used: The "turn items into components" text vanishes once it enters your inventory, or at least when you try to use it. Meep?
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@soulprophet95 d = dice. In simple terms, it means your max damage is equal to the numbers before and after the d multiplied together. So, 2d4 is 2 to 8 damage, 3d6 is 3 to 18 damage.
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@Killface27 I've come to the conclusion that everyone in this world has deformed right hands that can only be used for shield-holding, and that all other weapons have been adapted for single-hand use. This helps explain why noone in the world is left-handed.
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soulprophet95: It's a piece of long standard gaming terminology. The 'd' stands for 'die', the number before the d is how many dice you roll and the number after is how many sides there are, (numbered from 1 to whatever). Thus, 2d4 means 2 four-sided dice for a range of 2-8 and a mean of 5.
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@nilloc93 Yes. Who doesn't go into a dungeon prepared with rope, a light snack, some torches, and a sledgehammer? REALLY. In any case, money is easy to earn in the game, and you can just exit the dungeon and return with a sledgehammer. Multi-level dungeons DO reset, though, so it's good to bring a sledgehammer for those as a rule.
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why make dungeons with furniture blocking the path? am i supposed to take sledgehammers with me on the off chance that the prize is blocked by a bloody table?
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I just picked up the "Main-Gauche of Glory"... which is a Right Hand item. Y'all _do_ know that "main gauche" is French for "left hand", right?
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Weird glitch I was in equip screen then I accidently moved on to stairs and now the screen is frozen with equipment on screen and unable to do anything.
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I'm not being awarded the Spelunker achievement for some reason. I made it all the way down to floor 100 and still don't have it.
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This game would be better if could move out without my person keep wanting to go in the same direction and then I have to fight with him for a good minute before I can move again!
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Could you please put some kind of color around artifact icons? I confuse em once they're in my inventory with everything else.
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Anyone get Smithing and Artistry high enough to get the Godlike weapons? I have Artistry at 800 now and Blacksmithing at 310 yet still 0% chance of making any of the Godlike weapons. This is getting RIDICULOUS!
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I'd like to see the explanation of each stat as it applies to combat and possibly some formulas for damage calculation vs. armor. The explanations you provided in one of the previous chapters should be carried over.
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When you disenchant an item, be cool if it had some sort of indicator that shows the chance of salvaging a gem from an item.
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glitch?..."old dungeon" with mindflayers can't be completed because an object is blocking the path...maybe if i could find one of those special items for picking up furniture i could get past...
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I think you could implement a feature that lets you wield two weapons at the same time. Left hand items that deal damage(ie shields) would just roll a 1d0.
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Ok, receiving the same artifact 4 times in a row is a bit excessive. -adds to the list of awful things about this game-
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Am I missing something, or is there no 0 cost dungeon? I blew all my money trying to grind Bartering and forgot to save some money to quest. Now I've got 11 gold, and my units are too weak to take on the tactical battles. A free dungeon to scrounge up some gold for adventuring would be appreciated.
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Is it just my keyboard or has anyone else had issues with the control mechanism while in dungeons? It's like my character is drunk and won't move where I want him to.