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'BUG : find a dungeon where the path was blocked by some crates and can't pass through..' - You need use 'Vandal's Sledgehammer' for remove crates/box
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After getting NaN money, make sure that you buy a lot of expensive stuffs. The unlimited money will somehow changed into 250g when you've refreshed the browser and continue the game, but the items you've bought are still kept.
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NaN/UNLIMITED MONEY BUG: I don't know if it's a bad one or good one :)). Sometimes, right after starting a new game, when heading to "my squad" screen, you can see the image of a hero wearing nothing but underwear. Then, enter the "equip" screen, remember, don't click anything before going to the "equip" screen. You'll see that the last five of that hero's equipment slot (from hands to neck) are spinning like slot machine. Pick one of them to your bag, then enter the "shop" screen. Sell that slot machine thingy and you'll see that item will stop spinning and in the description, its price in NaN. Buy that item back, and you'll get NaN / Unlimited Money.
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Please retune the fragment II dungeon. 8 floors with one whole type of enemy makes it incrdibly tedious and boring. And for some reason it also doesn't seem to save the progress when you don't clear every last floor of it. I kept my gear from a "speedrun" to the lowest level, but I am supposed to clear it again now, to which I absolutely can't motivate myself.
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I keep having chests, or entire areas of a floor, blocked off by furniture. Is this a bug? It's happened about three times now, the first two in spell dungeons and the last one in an archmage's. And two times out of the three, it's stopped me from getting an artefact chest.
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When you have several of a crafted socketable item in your inventory while placing a gem into one of them, on success ALL of them will have the bonus.
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Overall, a great upgrade. The autoattack is a wonder. Since most of us greedy bastards will be using 100d12 weapons at some point, maybe an even further acceleration of combat with auto-take-all-loot and even autoclick-ok-button will be useful. Also, question: After doing all dungeons, is there any kinda easy way to find a lower level artifact? I want the sword of o(r)mens to get a 100% hit chance gem!
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Using potions from your inventory doesn't work, it makes sounds and visuals like you used them but they simply disappear from your inventory without any benefit to you.
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It would be cool if you can equip 1 weapon in each hand, or a 2 handed weapon, to get hurr durr and smash anything in your way, maybe with some negative effects just for balance
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@Galaga1971 Poison always reduces mana and Mana Burn always reduces health. Every time I've inflicted poison, it reduces mana, and Mana Burn reduces health. Are you certain that's wrong?
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Mana Burn still sometimes acts like poison taking off health instead of mana. Same issue in last chapter as well. Seems like its here to stay
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My Game always slow down at walking a Dungeon or fighting.
Its not my PC ;P , Flash is up to Date same as Java. Any Ideas whats wrong?
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Battle animations take like forever for me! Please include a option to change the quality, or skip animations! Thanks, and great game!
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Weird bug- I made three Bumping Bucklers in a row, then added one enchantment gem to one of them. Somehow it added it to all three of them. It would be interesting if this was replicable, and I could use to make it much cheaper to stack enchantments then disenchanting them to get gems with insane modifiers like +100 to learning or whatever.
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For anyone who is confused about the damage system the number before the d means the amount of dice rolled and the number after the d means the highest value of the dice e.g. 2d8 means 2 dice from 1 to 8
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Great game,like each single chapter. Needs a sequel blah blah.. now the serious part: as always the damn slow battle screen animations eat up my lifetime! Please,by the sake of god! At least add an option to double (or triple) the battle animations. Other than that,thx for another few nice hours of playing time! :)
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Crafting seriously needs overhauling. I've just hit 850 and the skill gain fell to 1 per craft. That means i would have to make another 150 Useful shortswords to hit 1000 (5000 clicks+buying the items). Skill gain should scale with the more difficult crafts and the crafting interface requires way too many clicks to craft anything. instead of letting experiment and craft share the same screen, simply make it so that when you press recipes, it stays in that screen but you add a craft button under the success chance.
Also, enchanting a crafted items enchants all crafted items of that sort until you reload
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Cool game! Is it possible to do the following amendments?
1) Why do I need to click on a chest after finishing a fight? I have to open it anyway, so why can't it be opened automatically?!
2) Is it possible to add a button like 'Take all', so you don't need to click on each single item you wanna take?
Thanks! :)
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I love how this game takes looting to a new level. Not only do you loot the items from the monsters, you scamper off with the furniture and even the walls from the dungeons!
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Some answers to questions i've seen:
Artistry + skill gives % chance of success.
Raise artistry & Scav by "experiment" and add one cheap item to grid.
Enchantment skill is used to get gems, and slot gems. high skill needed to get gems when disenchanting items (disenchant a lot).
Mysticism raises the cap for your BUFFS (Mana drain, to hit +, etc.).
Socket items by adding gems (from finding or disenchanting) to add buffs.
The "unfinished" dungeon is after you beat the game.
To get recipes, there are 3 repeatable 2 level dungeons with recipes at the end (and another for tactical members). They get a bit harder & more costly each time (esp the tactical dungeon). That will get you every recipe.