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A few bug issues here. The first occurs when the enemy is burning. It shows -X, but the damage is not actually being taken by them. I had an opponent burn and supposedly take -3 damage, but their hp did not decrease at all that round (I missed when I attacked). Also, the stealing seems not to be accurately counted/displayed. I started a battle with 8649. It showed +20 gold (stealing) once, and the enemy gave me 42 gold. After the battle however, I had 8696. So it would seem I only stole 5 gold... Is the +20 not what you actually steal? If not, shouldn't the correct amount be reflected during battle?
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Can you try to add a feature that allows you to keep all your saves and in-game achievements even on other computers?
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It's interesting that female skeletons cover their breasts, technically you shouldn't be able to see anything anyway. Guess it has to be fashion related, or to identify oneself from male skeletons. Btw I like this game
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Is it just me, or does Mana Burn and Poison do the wrong things? Mana Burn does HP damage and Poison does MP damage. Shouldn't it be the other way around?
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Loving this Game.
Here are some Tips.
If you want to do alchemy Get your artistery way high. (needed for BS and tailoring to btw)
you get Artistery by choosing experiments and putting 1 low thing in there and klik combine. Sure i klicked for 3 hours like a braindead monkey to get there but the Awesome 1D oil of enhancement is really worth it. 46% procent succes rate at the moment.
To developer i love you. And humanity wants you to keep working on these Fantastic games.
P.s Any hints on last alchemy potion.
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I have a few things I like to say about this game. Highly addictive, one of the best concepts ever. On the first episodes there were some parts I didnt really like, such as labouring. But on this chapter has all the good parts, and none of things I dont like. Im not a person who likes to grind in games, but on this game it doesnt feel like grinding because you see your skills grow.
I love the concept and this chapter is beyond awesomeness! I wouldnt change it for a bit! 5/5
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The 'Old dungeon' on the map is bugged. Dunno if the maps are randomly created from player to player, but there is a box which is blocking the path to the red chest.
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I like this game but it would be nice if in the battles everything went a bit faster, I don't care about the animations, it takes too long for them to wave around there weapons and leap at each other!!!
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I like the game!
But now I am at the dungeons with 4 skulls and have no idea what all the skills are for!
I would like to have a tooltip while mouseover the skills and stats like mana lore, mana drain, corod armor and so on which tells what this skill acutally does.
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Can you put in some tooltips in the Stats screen please? I'd really like to know what each of the skills actually does, even if it is just a generic description.
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lv up system would be grea e.g xp for each battle,sell item etc. and at certain lv u can then buy weapons that do like 20 damage and for your benefit u can add instant lv up for kreds
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I don't think that having to spend action points for actions is a good idea. It unnecessarily prolongs the game. Sure, some might say it helps balance the game or something like that, but standing still waiting for them to recharge while your enemies beat on you and beating on them while they are recharging as well doesn't really make much of a difference to game balance. It just makes each battle much slower and longer
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you can easily increase artistry to help crafting by adding manualy a basic resource and try to craft it, it goes up very fast and it is cheap.
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No point in using weak attacks since it hits very closely to the strong ones.
Great game, only could be faster. We don´t have 64gb on an i7 + triple gtx690 to play a flash game, and if we do, we want speed!!!
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I'm confused. I've maxxed out Alchemy to 1000, yet I still have a 0% chance to craft Oil of Enhancement and other same-tier potions? Am I missing something?
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Whirlwind doesn't show the chance to damage one's teammates within range. When using the vandal's pick or sledge, the click wall to dig or furniture to break message remains until exiting to the main menu and back into the game. Just a heads up on those minor bugs so they can be smoothed out for the next build. Gotta love this game, can't wait for the next sequel!
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If you die in a spell dungeon after finding the target, the dungeon disappears and you can't go back to finish clearing it out. After it happened the first time, I died again to see if it would duplicate (and it did), but I haven't checked to see if it happens with other types of dungeons.
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I think the backpack should work a bit better, instead of it working through the backpacks slots in order, it should work from top to bottom no matter what pack you have (instead of it being so jumpy around the pack items on far sides go to the center, it should go top left to bottom right, no matter what pack)