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Love the game the only thing i can find wrong is the lag maybe its a programing issue , or too much compression to be able to submit here ive tried mozilla and chrome with no diff and im runing win7 with dual quad core procs and 8 gigs of ram so i dnt think thats the issue. i do have some simple ideas that would be easy to implement in the next one.
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Finally, an auto attack feature!!! Because of this, I just clicked 5 out of 5, which will stay unless I find something not cool. Now if we could only explore the dungeon with the mouse......
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The "random" roll generator is seriously bugged. Its statistically impossible for the computer to roll as many 100's as I've seen
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I could've beaten Chapters I and II but my cache clears automatically and deletes my save. This one time I had been so close to beating Chapter 1 and I had to leave, so I saved, closed out and came back the next day. What do you know? The save's gone. 5/5 for I, II, III though. I'll be waiting for IV.
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add some hotkey please, i have some idea for battle like : 1,2,3 (3 kind attack)
q,w,e (3 auto attack), a,s,d (item,spell,guard) and soon for spell selection.
and do the same for menu selection on menu selection, squad, etc.
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the lag is even worse than the previous games, are you even trying to solve this? i mean, this game has no intense graphics whatsoever, what is it? the calculations, even that's not intense! the quality setting doesn't help too much and i don't understand why this game needs a supercomputer or something.
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didnt fix the huge lag that plagues combat. tactical battles are too long, tedious, and unenjoyable. tutorial is lack luster. zero story. mass unavailible classes. you kinda took a bunch of steps backwards on this game.... like... alot of steps... here's to you fixing your mistakes?
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I feel like this guys has like this box with the concepts from his games, and he just scrambles this box and makes a new game, but its always the same thing
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after crossing over the "go down" locations, why not leave the option to click "go down" available moving along the rest of the floor, that way it speeds up the whole issue of "ok i found it, now i'm going to clear over here, then run all the way back"
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So much about attacking and battle is way more inconsistent then in the previous games, and tactic battles are sooo boring having to rest after every attack... also the complete lack of any story and guidance leaves the player confused. Its a shame cause I liked the first game so much and it had so much potential
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Hmm... is there any reason to take not magical weapons?! (it is the only weapon that increases the effectivity of spells while practicing as well)
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Once again this old, beaten horse is trotted out, and once again I'll vent my frustrations with the lack of good flash RPGs. Maybe Mardek spoiled me. tl;dr, the game does very little to hide the fact that it has next to no content. All the enemies are the same, all the items are randomly generated (and the vast majority suck hard), statistics are given no meaningful scale, and there's little to distinguish one dungeon from the next. Crafting, Tactical Battles, and your House vary from annoying to worthless. Mardek had enough meat on its combat system to make the game fun, and strong writing to boot. This has... copy paste and auto-attack. Snooore.
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Luck costs 45 mana instead of the stated 35, reducing you to negative mp if you cast it with just 35 mana left. Clearing a spot while building in your room costs 10 gold instead of the stated 25 also.
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@Loulali: there is one. Click one of the items you already have while in the screen that pops up when you open the chest. Don't worry, there's a confirmation pop-up.
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the equipping screen with your backpack should have a body of a character where you drop the item onto that slot to equip it or just double tap instead of alot of little square boxes
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How the Arkandian games work for me:
1. OMFG a new Arkandian game! MUST PLAY!!!
2. 5 hours later. "This game totally sucks!!"
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je n'aime pas trop le style de jeu, mais sinon c' est un jeu flach tout ce qui a de plus banal. il ne sort pas du lots (aussi bien du bon que du mauvais)
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there a minor visual bug when the ennemy heal himself, the animation is shown upper of my character, ether that and some minor bugs, it's a great game !
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The crafting interface could use some updating. Clicking a craft item should add it to the matrix, I shouldn't need to drag it there. Additionally there should be a repeat last recipe button that auto fills the matrix for me.
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okay, here's the thing, the races are really what i have a problem with, because i really want to play the lizard man race, but however, i have to do some other mega long quest in the previous chapter to earn it, not a fan of that, so could you make it so that there is a free play mode, sandbox mode and a campaign mode in the next one? the free play mode would have every race unlocked, and the sandbox mode would allow you to create whatever you want, while on campaign mode, you have to earn things, but campaign mode will allow you to unlock some super legendary stuff, like a heaven's sword, or somthing like that. click + if you like the majority of this idea, or - if you don't like the majority of this idea
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Can you add a way to remove item in our bag during dungeon ? cause it's very annoying to find a great weapon and can't take it :(
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Run speed is great, new controls on the dungeon menu help the game flow considerably. A great improvement in an already terrific franchise.
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Sometimes, I sell an item, buy it back, and sell it again for one coin more. I was wondering if it was a bug or something...