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I can see improvements; potions boosted, heals from the map, the shop sells more than one useful item (I'm not far enough in to know if the crafting is still as underbalanced as before), etc. Autoattack is nice, but the fact that it needed to exist means combat balance is still tedious. The main problem persists -- it runs a bit faster than the previous games, but it's still darn slow. On low quality it's running far slower than a port of the PS2 Tomb Raider on high settings. I know Flash is unusually slow, especially browser-side, but I've seen too many games on this very site do more faster, and tactical battles run so slowly as to be unplayable. At this point you should probably consider cutting down on gratuitous particle effects, replacing the paper dolls with sprites, then poke into optimizing and making sure inactive screens/objects and such aren't eating processor time. Case in point, there's basically no reason whatsoever that the dungeon map should ever be lagging.
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Am I missing something really obvious? I can't seem to figure out what to do with squads. Is there a point in the game where I can take these guys with me somewhere? Great game by the way.
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does it have an "auto loot" option somewhere so i dont have to keep swapping between keyboard and mouse as often? if not it would be a golden thing to add!
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This is a great game. But it is laggy for me, unlike any other games on this site. Also the movement keys stick alot. Great game though.
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As a few others have stated, increadably laggy animations / actions. Firefox 16.0.2 Flash 11.4.402.287. Also when rightclicking to get the flash version the browser grinds to a halt, cannot escape the right click window without swaping to desktop + back.
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For some reason this game is incredibly laggy for me, which is... well unheard of for me. Only flash games that lag me are things like bloons tower defense for obvious reasons. Not sure why the performance is so bad in it but it'd be awesome if you could fix it.
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for the different classes it would be nice to know what the armor/hat bonuses are. Its good to know that when you play ascended that you can't change your armor, but what are those bonuses?
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I may have found a small bug. After going into my home and removing some items from the floor (skeleton and pick that were there to start), I now have the "Removing Items - Space To Cancel" message stuck on the top of the screen. Nothing major, just an annoyance.
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As for socketing gems, if you're trying to socket an equipped item, you must unequip it before attempting to add gems.
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The Luck spell is listed as costing 35 (and requires 35 min to cast) but uses 45 mana... you can go negative with this.
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MAy I say, for everybody, what most peoples reactions were for this who are fans of Arkandian Legends? *ahem* OHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGODOHMYGOD
When in the equipment screen click on the gem then select the weapon to attach it to. They only attach to socketable items though which can be bought from the shop or crafted.
Glad you like the game! :)
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What goes though shop keeper's mind when you can buy his goods for less than what he gives you when you sell them back.
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is it just me or does the game slow down as you play? i really love this game but its really annoying me about the slowing
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One of the most disappointing parts of this game is the lack of bosses. You get to the end of a dungeon, see a silver treasure chest, and it's just another grunt guarding it.
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needs skill caps removed and better weapons I come nto a dungeon and some noob deas damage 2 times his hp contantly...... but whatever the creator wants I guess
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Deja vu all over the place. I actually had to check if I didn't already play this game before. Seems exactly the same as the previous one :-(
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Small problem, started a new game and selected cast spell while the tutorial was still telling me how to attack and i can't do anything now.
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Frustrating that if you change your skin tone as a celestial during creation is no skin option to change it back.
Theater of Dreams, 2d6 damage means two six sided dice worth of damage. 2-12 damage with a average of 7.
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@Gantar180 It's an indicator of using a roll of the dice to decide damage. 1d6 means there is a possibility to roll anything between 1 and 6. It's a single six sided die. 2d4 gives a minimum of 2 damage and a max of 8. Two 4 sided die.
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Can you change it so that the mage's are not the only one who can use damage spels? they are worthless to me because my mage power is not geting trained.
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I feel like there should be a way for people to export their game data so that if they beat the game they don't have to worry about it accidentally being deleted. These games are a lot to go through, and it would be pretty upsetting to get every award only to find it deleted the next day.