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It would be nice if you get a mana increase potion or hp potion it would heal it completely and up the level as indicated.
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BUG: Cast Luck is shown as 35 Mana but actually costs 45. Correction - If mana is 35 - 44 it will cast for 35. If mana is 45+ it costs 45.
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I got the tailoring pro award right after i started this game when i had no tailoring recipes yet, i still don't have any after doing the tailoring dungeon. Buggy Award? btw I would like it better if any perks you get from awards would be effective in the game you're playing.
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@pacolaco Welcome to how the RNG works. :) Don't feel too bad.
Also, at 40%, you shouldn't be trying to hit anything. :)
80% is the bare minimum for decent success rate. Anything lower, and the game's dice rolls will almost never work for you.
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i just played arkandian revenant and got all achievements except 3 races and when i start a new game i can choose zombie and lizardman (acheivements of arkandian revenant) but i don't get the other bonuses: artefacts (holy staff + random artefact), +10 hp and mp, exclusive spell ect... What can i do?
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It's nice that we can now equip or use items while on the loot screen, when bag is full. Auto-fight is comfortable too. It would be great if all 'accept' / 'ok' buttons could be triggered by pushing 'Enter' or 'space' : too many come and goes between keyboard and mouse.
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It's be nice to have backpack upgrades rather than buying the next one at full price. For example, if the lv 2 backpack costs 4000 and the lv 1 one costs 2000, after buying the first one, the lv 2 one should cost 2000. Otherwise it encourages players to save 6-12k for the last or 2nd to last backpack which I feel hinders progression.
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...Again? The originals were addictive, I'll give you that. Clearly you know how to design a game. But we're how many entries in now? I'm still picking from the same hairstyles, watching the same battle animations -- even listening to the same title theme. The amount of reused art, audio, UI functionality, and game systems employed in your 'sequels' has got to border on criminal. You've gotten a big head if you think this is still alright. You owe it to us - and especially to yourself - to put a bit of love into your releases again. You've obviously got what it takes to make a fun game. You should consider designing some new art, finding better audio, evolving the gameplay, and releasing a quality product -- even consider charging for it. It's easier than ever to break into the indie scene, and I can't make myself believe any game developer worth his or her salt can honestly be content regurgitating the same game over and over like this. Time to level up, my friend.
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an option menu that i can access at any point would be nice to mute the game and be able to control graphics, access the help link ect. + save function, so if i'm in the middle of a 50 floor dungeon crawl i can come back to the game when i want instead of having to do it all in one sitting
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How in the world do I carry the millions of wall sections I steal? Also stealing a wall and keeping it intact takes mad skillz
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it would be nice if once we finish the game we didn't have to play through all the easy levels of the endless dungeon...
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@Umbriel There has only been 3 of these games, and this one took over a year to come out after the last one. Hardly common enough to compare to cellphones.
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I feel like this game is a step backward, controls feel blocky compared to the other games in the series, i do like the team an craft elements, but it seems like this game lacks alot of the details that the others got right, like backgrounds, drag/drop, a storyline ...etc
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Too many 'Arkandian' games. Too less variety between them. Like IPhone's. They become obsolete right after you buy them because there always a new one coming out but there is'nt much of a difference. But still a very great series.
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@DentalHygine You need a lot of Artistry to make the high end crafts. It's not a bad thing, nor is crafting bad at all. Just put one crafting item on the grid, and hit the craft button. You'll fail, which increases Artistry.
Try not to get angry over a game mechanic, when you could have just read the comments before yours.
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i would like to get ~10 artistry for each recipe i get. so that i don't have a 0% chance to craft higher end recipes because i didn't grind crafting
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Im having an issue with crafting+sockets, when i craft an item that i have made before that now has its socket slots filled, the item now appears as a clone of that item with the sockets filled
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For those of you who think they need to throw things away when they're full and find a chest, the truth is you don't. If you find a chest in a room, you can still click the "equip" button and then drink your potions there or use teleport bags/disenchanters on items you want to keep/breakdown.
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Mana Burn, Mana Drain and Mana Leech - why is there 3 of them?
I can steal mana, i can just reduce opponent mana but what is the 3rd effect?
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I keep disenchanting my main gears!!!, cuz when u misclick too fast, its impossible to know that u clicked an item to equip it and unequip ur main gears. There should be a window just for breaking down objects.
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Amazing game, been a fan since the first protector games, only criticism is the animation for the katar and how damn addictive this game is! Great job
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I'm speechless, this is hands down one of the best designs for a flash RPG I may have ever seen considering it's F2P. As always undefined. It can use some simple improvements, and maybe a bit more detail in a few areas, but overall : 9.8/10
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Just noticed a bug: sometimes after I win a fight I attack the enemy again as it is fading out. Does not seem to effect the gam ein any way, only a visual bug.
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I've collected many walls and haven't gotten the wall award... I even took 20 picks into a dungeon and got 20 walls in one go. Still no award. :(