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Combat can feel a little sluggish. Would this be related to the constantly updating stats? Would it be easier if stat increases were compiled after the battle?
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I got a Mega Disenchanter as a drop and it has the same sprite as the Legendary Disenchanter. It has no function or description on the equipment screen, but it's described as a backpack on the store screen. Very weird.
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Anyone else confused about the weapon damage scale? I have never played any game that forces you to find out the damage with the "dice".
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possible bug:-
I killed a demonic novice and stunned him at the same time and i was hence able to hit him once again.
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This game has a couple of serious flaws, like navigating between things to do (especially accidentally leaving the crafted stuff in the socket, and looking for it afterwards for 10 minutes), or battle animaton (when the guy is already halfway to the ground before your character gets close to it, and makes the hitting move). That said, i must admit, that it's a lot of fun, it's really addicting, and i'm gonna go just now and rate it 5/5.
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Damn i hate how addicting these games are. Great job, but I wish that there was a take all hotkey or button that just closed out the chest or loot screen so we do not have to click all over the screen everytime we pick up a chest or kill somebody
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I like all of your games. With that said, please change it so that when you have a full bag you don't lose what a treasure chest or boss has.
Very annoying.
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effective loot motivation, although most loot is trash, which makes it very repetetive. combat is too simple. characer stats apart from armor+dmg are not used to motivate player (in the beginning at least). story is too thin. digging my own "house" is a nice idea but not useful enough. shops get boring soon. crafting is very expensive but not rewarding (in the beginning at least).
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why dont i get the reward items from chapter 2? it said i got a lot of rewards, but how i claim them on my new characters?
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I've claimed more than 20 wall tiles (in a single dungeon, I brought exactly 21 wall bashers), but the achievement isn't being given.
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The Archmage must have had a rare mind. I assume this because most (if not all) of the enemies you encounter in His dungeons are females. There is nothing odd to that, but to the fact that they sometimes come in beards there pretty much is...
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Why isn't the increase buff cap for the Necretian race reflected ingame? I screenshotted the buff page of Necretian and Arkandian and the caps are the same.
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you know what I miss? the good old in-game Protectorpedia that always came with the original games (to the best of my knowledge, Protector started it all when it comes to Arkandia...) and had everything you needed, or reasonably wanted, to know about the game- buffs, skills, enemies, abilities, etc.
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I clicked in a gem in my inventory, found out I had no socketable item so I closed my inventory (instead of clicking the gem again to cancel) and went to store my gem. Now I'm walking around in a dungeon with the "Click the gem again to cancel" message hovering on top
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Some Advice:
1) Make a way to swap the equipment screen of heroes of my squad.
2) Make the mapping spell available, when i have 1000 Observation is frustrating keeping track of dungoen i already explorer alot of times.
3) Make potion usable outside the dungeon so you can use the + for armor and weapon dice without entering a dungeon.
4) Make a way to know what item i can get by disenchanting an item and the % or please make artifact always drop the better gem for enhanching.
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Any game that has an item system like this NEEDS a solid way of telling if gear is better or worse. Between my character and the squad, I can't effectively evaluate what gear is worth keeping or selling. This is a major point that really needs to be addressed. I like this series, but you can't neglect the major parts to add new cool stuff.
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I've only gotten the race unlocks and none of the other bonuses from my achievements for Chapter 2. Any way to fix that? Anyone else having that problem? I should be starting with more hp, mana, and items :/
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so to keep a save it means that you can never clear history? got really in to the game bout 8-10 hours of play and its all been deleted, bad times
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seems they were wrong about crafting i got the supreme godlike sword on my first blacksmithing dungeon so much for the bad stuff first =)
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Its pretty amazing how skilled you have to be to make something like this. Sometimes we take games that take a lot of time to make for granted
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When playing the repeating five difficulty squad battle, sometimes my own main character will show up among the enemy ranks and the game freezes.