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I can only agree with anyone saying, that crafting needs to be more tedious! I hope undefined can do a little something about it for this game, if not then in the 4th part at least.
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I'm quiet... pissed? I played this game for two hours yesterday, today I come back and my save is gone! Does anybody has an explanation for that? Because I don't want to start all over again just to have this happen to me again...
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Good game, though it would be nice if we could speed up battle animations somehow, or a "skip to end" button if we are sure we win.
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You should add a pop-up or anything when you accidently change your artifact weapon worth 4k for a weapon worth 200 gold and then click it with a disenchanter.. I miss my heartwrench..
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yay, ran into a mysterious bug and now i have some random undefined% mana leech effect on my staff. as far as i can tell it does nothing and just eats the slot. hooray. < gold value is NaN too....
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This game is playable, but there is no reason it should take this long to complete and it lowers my opinion of it greatly. I experience slowdowns as I uncover more spaces in large floors, the battle system is ridiculously slow and I just seem to magically hit that very small miss window frequently, enemies should not be able to block while stunned (this assumes my hero attacked the monsters shield while it stood there) and hit rate in that instance should be 100% on all attacks. The crafting was interesting, but the items were not worth the effort(time) required to put into it and skills level slowly (which I can accept, but not when the rest of the game DRAAGGGSSS), Tactical battles are still pretty boring and these really feels almost no different from the last one. At the current rate of upgrades you'll have an excellent game when the 20th sequel comes out.
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I am not trolling here, but this game keeps my CPU at 100%. Surely some optimizations can be made so that I don't have to wait a second for a +40 to float on the screen or for a small icon to move left or right.
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I don't get more than 455 attack skill is it intentional or a bug? I can't get any other combat skill too only defensive ones..
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I love how I act exactly like an assassin with the choice of weps and generally fight like a barbarian yet I look like a crazy wizard(dark hood/robe top pink beard stripy pink pants and some awesome bunny slippers) I think my outfit is making enemies so confused they die easier...just a theory
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A request for an awesome game - the ability yo use potions when getting one after a fight or when using a treasure chest - that would be a killer addition to this game and/or future ones - LOVE your series they just keep getting better and I love the History you've built here - well done!
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Game lags horribly. Awesome game other than that, but the lag thats been present throughout the entire series is unacceptable.
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surely if you're a super powerful leader of a group you'd join in the battles to...you know ensure victory...what sort of weird ass guy who has minions who are about 10-15x weaker than him sends a few minions into battle and doesn't back them up?
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What would make Disenchant worth it? Idea: If you have a disenchanter in inventory, all discarded items are automatically disenchanted.
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Anyone else having trouble in the 'Old Dungeon' 2 skull map? The passage on the right is blocked by a square of crates... explored the rest of the room slowly and there's no other path...
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Came across a few empty chests and furniture blocking hallways. Got a little repetitive, and honestly I would have quit a long time ago if I wasn't an achievement junkie, It's an alright game for a while but it demands too much for what it is.
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@Talia343, there is a help page. You can see it in the main menu, it's located in http://www.kongregate.com/pages/arkandian-explorer-guide
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It would be nice if there was some way, a "help" page or something similar akin to that, to assist in figuring out what certain things meant or did. Like, what does the skill Tactics do exactly? When I get an item that gives me a plus to potions, does it increase what i get when i drink potions, make potions, or both? Also, does it give me any benefits to be putting things that give mana boosts on my mages in the group battles? Not necessarily something that you have to see, but something you can refer to.
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this is a good game, but for the next one, can u try to lower the requirement to the computer? like giving an option to lower the graphic quality, becoz i experience some lag while exploring the dungeons. yeah i know it's time to change my computer..
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Glitch: when you click on an enchantment, then click on something you're wearing, the item is removed from your worn inventory, but is not enchanted. The 'click to enchant' bar remains. Click the item again, and it tells you that the item was successfully enchanted--but it wasn't. The enchantment is used up, but the item is not enchanted.
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Some of the floors are getting extremely irritating due to being impossible to complete without pickaxes.
You shouldn't require the usage of them, they should be purely optional.
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I was kinda hoping in my 10th run of the Insane Blacksmith's Dungeon that there would be stronger enemies... And not... Novices. For a 5 Skull Dungeon I was expecting something more. Oh, well... Still a lot of the game I haven't explored.
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Protip: Carry one or two Vandal's Sledgehammers when dungeon crawling for those spots where the passage is blocked by objects.
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I liked tactical battles better when you were a unit as well :/ Was one of my major issues with the last game too. I obviously give myself the best equipment (for my prefered setup), and then I have to do battles with the guys who have hand me downs only? Makes me really dread going into harder versions. And enjoy them far less.
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Bug Report! The Blacksmith and Tailor dungeon enemies does not become stronger even when the number of skulls increase. My tailor dungeon is now at 5 skulls but the enemies are still novices. same for blacksmith.
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(2)... Take "Home" out of the game unless your planing on making the game multiplier in the future. Home in a game is for you to show off to other people. It is boring and pointless to build a home while knowing there will never be anyone who will ever see it. (3)... Add an item filtering tool into the game so people can visually see the attributes gained or lost when selecting new items. I suggest a basic green and red to be great for this game. (4) Overall this is a good game with a great future. I look optimistically to playing Arkanidan Explorer 2. :)
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I have (4) suggestions,... (1)... Take "Observation" out of the game and add a danger attribute according to the closeness of enemies while making the movement speed, or a timer to move, of your character much faster in dungeons. Doing this will allow the excitement of farming crafting materials to make higher tear items from stages your to low to be fighting on more of a concentration, challenge, chance, and skill thing other then just following the story-line and picking stuff up as you go thing. You can use minesweeper tribute to do this.
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There really is no reason for this game to lag as much as it does. I could understand if it there was a lot of stuff going on, but this lags on screens with less complexity than the first level of Pacman.
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Does the blacksmith shop ever change items? He seems to always sell the same items? Can you upgrade the shop for new items to appear?