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downdown

Nov. 14, 2012

Under rating threshold (show) when a battle starts and your holding the key down while you move when combat ends the keyup never registers

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(-2)

BWD777

Nov. 14, 2012

Under rating threshold (show) 4\5 because it IS a good game...but I will not 5\5 until you add mouse support for dungeon exploration. It honestly cannot be that hard, man. +1 this up if you agree that DUNGEON EXPLORATION should also work via Mouse \ clicking (you know, like everything else in the game...?)

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(2)

Jed213

Nov. 14, 2012

Under rating threshold (show) Logan, it seems pretty awesome. I mean, that's the ONLY chest with one gold coin.

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(-1)

tavissd1

Nov. 14, 2012

Under rating threshold (show) The moonwalking battle celebration is amazing. I love it. The best upgrade since number 2.

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(0)

downdown

Nov. 14, 2012

Under rating threshold (show) when moving on the map(with the arrow keys) you should remove the event listener while moving then renable after you are done moving, it feel like the game lags quite a bit when holding the key down, also on a key up event it should disable all keydowns(if you have them stored as variables) to avoid from when pressing 2 keys causing you to float off in one direction

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(0)

Logan3D

Nov. 14, 2012

Under rating threshold (show) at the 100th level of unfinished dungeon (which seems pretty finished to me) theres a quest chest with 1gold :( seriously ? no great achivement, any sort of reward or anything ? mean NOTHING ? SERIOUSLY!?

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(4)

Puman

Nov. 14, 2012

Under rating threshold (show) d is for die/dice, first number is for number of dice, second number is for value of dice. . 1d8 means one eight-sided die, dmg is 1-8 with an average of 4.5. 2d4 means two four sided die (1-4)x2 = dmg 2-8, so an average of 2.5x2=5. So the 2d4 should actually beat the 1d8 average (slightly). Or at least that is how I assume the damage works.

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(4)

shapleefoo

Nov. 14, 2012

Under rating threshold (show) @ArtemisMoon 1D8 = 1-8 damage (getting one on an 8sided die, to getting 8 on the 8 sided die) 2d4 = 2-8 damage (getting 2 two's on 2 four sided dice, to getting 8, 4 on two 4 sided dice.) Have a nice day!

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(0)

3DLusher

Nov. 14, 2012

Under rating threshold (show) I wish I could lock my equipment slots so I wouldn't accidentally disenchant my armor.

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(2)

ArtemisMoon

Nov. 14, 2012

Under rating threshold (show) I'm probably missing something here, but I don't understand the stats on weapons. What is the difference between 1d8 and 2d4? What do those numbers mean?

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(1)

AbesWorld

Nov. 14, 2012

Under rating threshold (show) man its annoying when i have a 99% chance to successfully kill something and get no hit for 5 attacks in a row!

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(1)

3DLusher

Nov. 14, 2012

Under rating threshold (show) I wish upon mastering a skill we would get an item related to it. Like an infinite use disenchanter, pickaxe, hammer and so on. Or maybe a skill like scavenging that would give us a chance to conserve the uses. Or spells that do the same thing.

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(2)

3DLusher

Nov. 14, 2012

Under rating threshold (show) I wish upon mastering a skill we would get an item related to it. Like an infinite use disenchanter, pickaxe, hammer and so on. Or maybe a skill like scavenging that would give us a chance to conserve the uses.

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(0)

Godsmen

Nov. 14, 2012

Under rating threshold (show) You should make stairs that go up as well as down.

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(0)

BWD777

Nov. 14, 2012

Under rating threshold (show) So the entire game is mouse controlled. ....tell me again why I'm forced to use the keyboard to move, when mouse clicks should also be able to do it?

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(1)

bilbo311997

Nov. 14, 2012

Under rating threshold (show) an ingame explenation of the stats would be helpful.

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(2)

DavidB111

Nov. 14, 2012

Under rating threshold (show) @zenbudda What do you mean auto-equip? In the shop, clicking an item sells it, it cannot equip it. Plus, the buyback section is there to help you out.

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(-2)

DavidB111

Nov. 14, 2012

Under rating threshold (show) @Lycium You do have a point, but it takes so long to use the Damage die enhancer potion that it's almost not worth it. I've got 6% to make one with Alchemy at nearly 500 and Artistry at 1000. And honestly, Ruler's Edge. :) Better than anything in the shop. Thanks for not being rude. Like some people are, and downvote my comments for no reason. I correct someone on the Prison dungeon not being harder, and my comment gets -2? Wat.

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(0)

DavidB111

Nov. 14, 2012

Under rating threshold (show) @Rubixsword I have the Ruler's Edge. It's better than all the blacksmithing weapons but the final one. :) However, no slots for gems. That's why the blacksmithing section is sometimes superior. Keep in mind though, you need 800 alchemy and 1000 artistry to even have a decent chance of crafting the damage dice potions. So, they're not the best thing in the entire game to just spam willynilly on your weapons. Honestly, I think the damage increaser was a bad idea to add. Because it makes the game broken easy towards the end. IT should have been significantly nerfed.

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(1)

M59Gar

Nov. 14, 2012

Under rating threshold (show) I would like to beg, on behalf of all undefined fans, for 2 things. 1: Speed up EVERYTHING. Give us an option to skip the overly long combat animations. I spent 50% of this game watching my character fight. Then, improve the UI to cut down the number of clicks. Like, say, leaving the components in the combine screen. 2: Every single undefined game has a fantastic progression curve of content and systems that I love exploring and playing. Then, it stops - but the game continues. The last 1/3rd of every game becomes a mind-numbing grind, *long* after I've mastered the game and eliminated all challenge. I never thought I'd say this to a developer, let alone my favorite developer, but please cut down the game lengths. Or add more content so that the game is still interesting right up to the end. Let's say - the game should officially end when all my skills are at 500, but *let me keep playing up to 1000 in all skills if I wish.* Don't force me.

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(3)

Eshane88

Nov. 14, 2012

Under rating threshold (show) Any tips on how to find more Gems? Seems I only find one for every 5-6 dungeons.

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(2)

RubixSword

Nov. 14, 2012

Under rating threshold (show) @DavidB111 It's true that store items are alot weaker than items you can forge blacksmithing but it's also true that in the last dungeons you can find weapons with 6d12 dmg, that makes blacksmithing just a waste of time in the end because alchemist potions can increase the number of dices in a weapon... that means increasing 1-12 dmg for each pot instead of 1-6.

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(1)

rouher

Nov. 14, 2012

Under rating threshold (show) http://clip2net.com/s/2vkYi http://clip2net.com/s/2vkYx Spelunker award is broken. I am reached lvl 100 dungeon ...

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(3)

zenbudda

Nov. 14, 2012

Under rating threshold (show) Something needs to be done with the auto-equip option because I am accidentally equipping trash and selling good armor.

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(-1)

AnatoliyK

Nov. 14, 2012

Under rating threshold (show) Some of the flooring in the My House section is bugged and is impassable.

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(0)

Cydira

Nov. 14, 2012

Under rating threshold (show) I'd love to be able to sort my backpack by value, so I know at a glance what to throw away when I need more space.

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(1)

turl

Nov. 14, 2012

Under rating threshold (show) Sooo.... the ultimate price for reaching lvl 100 in unfinished dungeon is 1g ? :D I realy didn't expected it :)

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(1)

awesomebeans

Nov. 14, 2012

Under rating threshold (show) It would be awesome if you could craft gems

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(5)

sinfullninja

Nov. 14, 2012

Under rating threshold (show) My house items keep disappearing from item inventory selection screen

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(0)

Amouraq

Nov. 14, 2012

Under rating threshold (show) Oh, man! Stackable items would be AMAZING! Like potions and sledges/picks. Think you could work that in there?

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(1)

clarinetess

Nov. 14, 2012

Under rating threshold (show) Oh, man, that silver treasure chest on level 100 of the Unfinished Dungeon -- priceless, man. Priceless.

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(2)

tamtarter

Nov. 14, 2012

Under rating threshold (show) could have warned me how little divine intervention heals, went into a level 5 dungeon when i had only been in 2 level 3dungeon's before, got powned by a archer!

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(-2)

numean

Nov. 14, 2012

Under rating threshold (show) BUG: tactical battle with the liches on 5 skull difficulty. Once the first mage moves then attacks the battle hangs.

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(0)

mariocard

Nov. 14, 2012

Under rating threshold (show) chupem

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(-1)

mariocard

Nov. 14, 2012

Under rating threshold (show) chupem !!

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(-1)

Seddyrocky

Nov. 14, 2012

Under rating threshold (show) Bug report: Last type of tactical battles may be bugged. I face several enemies, but in the middle stands one that looks identical to my main Hero, and the hit chance on that guy is always NaN, and then the game freezes soon after.

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(1)

Azumiii

Nov. 14, 2012

Under rating threshold (show) blacksmith weapons are crap, you can get better weapons in tatical battles (i got a sword and a book with 6D12 and decent buffs) or buy it from shop and make the weapon with the buffs that you want, all that you need is the dice potions (take some time to be able to caft but worth it) to increase the number of dices. My weapon atm have 21D12 =p

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(0)

Lycium

Nov. 14, 2012

Under rating threshold (show) David, the store weapons are better with extra dice rolls. Extra dice rolls affect higher base damage ones more than the end blacksmith items. Therefore, store items > blacksmith at higher dice rolls. So store items > blacksmith items.

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(0)

Baymina

Nov. 14, 2012

Under rating threshold (show) The Vampire is bugged. His innate life leech doesn't work. (Tried well over 100 strikes, with no lifeleech.)

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(2)

mbode3

Nov. 14, 2012

Under rating threshold (show) Doesn't seem to want to load in FireFox. Not having trouble with any other games that I can find so I don't know what's up.

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(-1)

hobozombiekiller

Nov. 14, 2012

Under rating threshold (show) how do u enchant an item?

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(0)

Taolaen

Nov. 14, 2012

Under rating threshold (show) Very enjoyable. Might we see skill discriptors in future builds? Perhaps a rollover or a click for what the skill effects or some such? the basics are easy enough to understand, but things like mysticism are less straight forward.

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(5)

ertdfg

Nov. 14, 2012

Under rating threshold (show) FYI to those asking, if it's the same as last game, the Elixer of Twisted Fate (Divine Intervention) is death protection. If you drink it in a battle, and die in the battle you're saved (no death penalty).

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(2)

Emryx

Nov. 14, 2012

Under rating threshold (show) I found a bug. conditions: equipment menu is open standing on stairs hit the go down button the equipment menu will go away, but it will maintain the functionality of the menu with all of your equipment and items superimposed on the dungeon. the buttons on the left work as if the menu were still open. the only way to fix it is to exit the dungeon.

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(0)

PolkaGnome

Nov. 14, 2012

Under rating threshold (show) Wanille, the first number is the number of dice rolled and the second number refers to how many sides the die has, a weapon with a damage score of 1d6 rolls one six sided die for a damage of 1-6, while a weapon with a damage score of 2d12 would roll two twelve sided dice for a possible 2-24 points of damage (before bonuses).

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(0)

wanille

Nov. 14, 2012

Under rating threshold (show) I dont understand the weapons damages. What is 1d6?!

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(-2)

darsh97

Nov. 14, 2012

Under rating threshold (show) To be corrected: the order of display in your bag. I do not count the number of times I've sold items because they're not appearing in a linear order! To be added: 1) A way to sort out the content of your inventory/store/bag. Both by types (potions, weapons, etc.) and by value. This will help when equipping your character or squad. 2) Possibility to sell the whole content of your bag at once. 3) A way to create items or experiment faster as it is much bothersome to click again and again just to improve a little bit your skills.

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(2)

88007287

Nov. 14, 2012

Under rating threshold (show)

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(-4)

pacattack25

Nov. 14, 2012

Under rating threshold (show)

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(-3)

kpeiemye

Nov. 14, 2012

Under rating threshold (show) i would like to have the mute button avaliable at all times

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(6)

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