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I think there needs to be an actual random number generator when rolling. 3 100s in a row? Rolling 80-90 7/10 times is something that happens often.
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Gold system is also screwed, I can't beat the tactical missions or hire another person for my squad, can't go exploring becasue I have no gold, now have no possesions because I sold everything 1/5.
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scrolling the display offscreen (eg, reading these comments) while auto-attacking seems to speed up combat (judging from the sounds)
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this can be a rather dangerous tactic , because you can't see your health, but collapsing the window improves the battle speed to 1 attack per second.
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If this is improved performance, I must have false memories of the original games, because this is utterly unplayable. The lag is so bad even on low quality that it takes several tries just to move one space in a dungeon.
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A little hint: You can train your mercantile skill really fast by buying and selling 'custom shoes' in the armourer section of the shops.
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You should maybe add a setting where players can change the quality of the game e.g.: "low - Med- High", Because at the moment this game is set at High and lags a lot.
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MrHobbes i had the same problem, i played with Google Crome and work fine, with Internet Explorer i couldn´t move good my character.
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My one gripe with this game is that I wish you could use the mouse to move rather than the arrow keys. Mouse movement would be so much more convenient.
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Found a bug: I started a new game and noticed that I was missing some achievements from Revenant. So I got them and reloaded the game, but they're still not showing. The 2 Revenant achievements in question are "150 tactical kills" (which is supposed to give me 2 mages) and "30 tactical wins" (which unlocks the Lizardmen). Thanks!
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I enjoy the games, but my only issue is the navigation in the dungeons... my character always freaks out and moves on his own. I really wish that this would be fixed
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Must admit I am loving the game so far, but I noticed a thing here and there. First if you stand on a staircase and open your inventory then click the go down option it seems to confuse the game and leave you in a limbo only able to select the leave dungeon option, and second if the last strike you do causes the "stun" effect the dead opponent will rise again with 0 hp take his hit then the battle ends normally... first is bad second is more amusing then anything else
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poppe92 your a moron
its a dice roll 2d6 is 2 6 sided dice being rolled
the total of that roll is the dammage you do.
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Okays. I feel dumb cause I just noticed the shop. Don't hate! :X I was just asking a question. -_- @DavidB111 Thanks a lot!
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I have been reading the negative scored comments, but one I have noticed has a good point. The auto-loot function. Or if not that, then a message pop up saying "You are throwing away loot, are you sure?" I am a big fan of your games, but its taxing to have to click the loot after you win the battle and open a chest. Out of the entire game, accidentally throwing away great loot is the only thing I dont like.
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Blocking really needs a counter stat. Its very annoying when an enemy blocks 5 times in a row and theres nothing i can do about it. Got all the way to floor 100 and didnt get the award for level 50 in unfinished dungeon. If you save the skill improvement missions till after you hit 1000 you can go well over a 1000. No idea if it actually helps anything though. For some reason the map moving is really slow but the battle speed is correct and pretty fast.
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I guess at least SOME annoyances were fixed. Crafting, moving in dungeons, and the weird field battle thing are still giant pains. Many of these have been already said in the highest rating comments so I don't really need to repeat them. Although I have to repeat for crafting; I cannot comprehend why you would empty the craft matrix after each craft when you require players to grind crafting to make better items...
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this really is a crap game. the duels take forever & most attacks miss. can you just remove them altogether, also charging to do missions is very annoying .
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Tell me how I have 50% hard attack yet miss EVERY single time I try to use it? That is definitely much lower than "50%".
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@Alex225sp Hi. I can help. 1d12 means you roll 1 d12 die, the singular of dice, to determine how much damage you do.
1d12 means you can do at most 12 damage, and at least 1 damage.
2d4 means you do a minimum of 2 damage, but a maximum of 8 damage, which is 4 x 2. 5d6 means a minimum of 5 damage, and a maximum of 30. Again, you take the first number, 5, and multiply it by the second number to see the highest damage you can do.
Anatomy I believe inceases your damage, along with extra damage from items. Although, they take awhile before they have a noticeable effect.