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I really love this game. But I feel like if you have space, it should automatically take items from the chest. Also, when I have taken everything from the chest, can you make it close automatically too?
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you know, i think a great addition to this game, is being able to use your house to create a dungeon people can go threw. you have to pay gold (or something else) to buy monsters/people and make a dungeon. that way people can submit there own and you just chose one to go through. you could use this for any level character after you reach a certain part of the game, or after you beat it or something. + so developer can see :D
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There really needs to be better balance. I can take almost no damage and run strait through 4 skull level 10 dungeons and I can't get past the first guy on a 5 skull single level.
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you should add buttons or wasd to move in addition to arrow keys, i was trying to play from my ipad but am unable due to a lack of arrow keys
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i know I've posted bout it before, but the ability to click move would be great instead of going from mouse to keyboard, it'd be a great step towards making this playable on iphones as well, something i'd undefinednatly like to see
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By the time i crafted enough times to get a 1% chance at crafting the 12d6 sword, I had acquired a 6d12 weapon... the requirements for it seems a little steep for getting anything useful when they are still useful.
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@angelikflo If you delete your browser history, then any saved game data (excluding online servers' data) will be deleted. Hope that solves the problem. You can't get the data back... slams, doesn't it? Happened to me once.
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i enter the basement of one of the dungeons just a blacksmith dungeon and when i tried to go back upstairs there were no stairs. Where are they?
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I wish i could save a custom combination in the experimenting/crafting system so i could abuse your poorly designed crafting system that ONLY rewards failing to make something as a way of getting better at crafting. It took me 10 hours to find out that i need to fail at making something to get any chance at making the custom gear i want -_- that is so stupid i spent so much actually making things just to find out its not helping at all.
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I wish that items were color coded (I think like Pet Protector) for their quality. I get an anxiety attack every time that I go to the shop to sell off my stuff.
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Djdelta2, there is a hint somewhere in game that sledgehammers are useful for getting treasure sometimes. Buy one at the store. On an unrelated note, the repeating craft recipe dungeons don't actually become more difficult. monster levels stay the same, as do rewards for beating them. chests give out better loot though.
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Needs some kind of in-game encyclopedia or even a link to a wiki or webpage of some kind describing skills/buffs. I have these anatomy and scavenging and corrode armor skills and buffs, but bugger if I know what an anatomy skill does for me or how to improve scavenging (until I read through all the other comments) or if corrode armor does what I *think* it does and lowers the enemy's protection. Still one of my favourite series, but it is a bit lacking in information and not the most intuitive stats-wise.
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Not sure if this is a bug or not, but My max hp's are progessively getting lower. Even with some hp boosting equipment I am now below max hp as a starter skeleton. I am currently playing the skeleton as well.
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MINIGUIDE: Demon is best race if you can start with it. The torso HUGELY helps your early gameplay so you don't have to re-pay admission price over and over. Werewolf isn't bad. Avoid Necro. Their payoffs are just WAY too lategame to matter.---Dungeoneering (as human, no previous achievemnets) is really hard to get started due to startup costs and lack of healing. I'd recommend instead hiring several dudes, give em a decent weapon and do squad battles to build up gold and equip for your main guy. ----Focus on LEARNING items early, only replacing with the Red-Chest items later. Moar skills >>> all else pretty much. ESPECIALLY save learning items for when crafting and stuff, ditto with +crafting items. Save in vault.
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you can craft the good potions if you get your artistry up, this is easiest done if you 'experiment' by placing one thing at a time and combining.
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um on the two skull dungeon "Old Dungeon" that is inhabited by mindflayers i cant complete it because there is crates in the way, the quest target, a special treasure chest, and several more monsters to kill are on the other side but there is no way to get to them.
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No place to go but 5 skull dungeons which kill me in the first battle or two until I run out of money and then have no choice but to do the annoying tactical battles.
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i dont fully understand you, but with 5d6 that means you do 5-30 damage, and you hae more dice to roll better numbers on while 3d10 is 3-10damage and fewer dice to roll upon, while 3 d 10 has higher chance of getting a high number, 5d6 has a lot of chances for ok numbers which is slightly better (if that makes sense)
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The drop chance for enchantment gems seems rather low... I have been playing for roughly 11 hours, and i have found only 2, both of them gems of resistance.
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Also your math is a little shotty on the help page. You say generally that 5d6 is better than 3d10, because you have a higher chance of rolling 3 1s than 5 1s. That makes sense, but you also have a better chance of capping out damage. Rolling 3 10s is easier than 5 6s. This is based off your idea about minimums. You are correct, the average of smaller dice is better, but the way you word it just seems confusing. There is a site that lets you see the average of dice.
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Game lags randomly, especially on the dungeon map. This has been an issue for the whole series. Overall not that different from its predecessors, which is a GOOD thing.
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God dose it take forever to get anything done crafting-wize -sigh- been playing for at least 10 hours and i still cant forge anything decent the blacksmith quests are so rare that ive seen 2 or 3 that will improve my skills and went making anything that will prove my chances cost at the very least 2k to make and only improve my skills to what amounts to .001% i just don't see any end to this seemingly endless slog. see ya in 10 to 20 years -_-
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you know your lucky when your heavy attack has a 17% chance to hit, and you deal 38 damage with 1D6, you know your decked out when you can deal 45 damage with your light.
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Still would have rather had another protector. Tower defense are a thinking mans game, and Protector series have always been right at my top of the list for best TDs. These crusade / pet protector ones are just "grind, grind, and more grind." No skill needed, no thought needed, just grind.....
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A chronic problem with these games has been the amount of time it takes to resolve a single encounter versus the depth and impact of the choices you can make during it. While spellcasters might fare a bit better, playing a weapon-based character is mind-numbing. If there's no plan to increase the depth of combat, I'd strongly suggest making it resolve more quickly.
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@UNDEFINED can u make a game chat on kongregate please i want to talk to other ppl who are playing because its better. k thx
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i've noticed something light hits almost always hit but almost always hit low medium hits have a lower hit rate but hit higher for those of u that are wondering about heavy hits they are basically wild hits and have not only a low chance of hitting but can hit low sometimes they hit really hard jus sayin
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Why are some sledgehammers mire expensive than others when as far as i can see they are identical. I won 2 from a tactical battle worth 1000 each. It would be better for me to sell them and buy 2 from the shop.